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	<title>Comments on: Discussion Point: C++ STL &amp; Games</title>
	<atom:link href="http://thetoolsmiths.org/2009/02/17/discussion-point-c-stl-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://thetoolsmiths.org/2009/02/17/discussion-point-c-stl-games/</link>
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		<title>By: Delisa Parm</title>
		<link>http://thetoolsmiths.org/2009/02/17/discussion-point-c-stl-games/comment-page-1/#comment-875</link>
		<dc:creator>Delisa Parm</dc:creator>
		<pubDate>Sun, 11 Apr 2010 10:41:38 +0000</pubDate>
		<guid isPermaLink="false">http://toolssig.wordpress.com/?p=99#comment-875</guid>
		<description>This is a outstanding blog post, I found your web page searching aol for a related subject matter and came to this. I couldnt find to much other info on this summary, so it was pleasant to find this one. I probably will be returning to check out some other posts that you have another time.</description>
		<content:encoded><![CDATA[<p>This is a outstanding blog post, I found your web page searching aol for a related subject matter and came to this. I couldnt find to much other info on this summary, so it was pleasant to find this one. I probably will be returning to check out some other posts that you have another time.</p>
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		<title>By: Rui Pires</title>
		<link>http://thetoolsmiths.org/2009/02/17/discussion-point-c-stl-games/comment-page-1/#comment-438</link>
		<dc:creator>Rui Pires</dc:creator>
		<pubDate>Fri, 13 Mar 2009 13:08:06 +0000</pubDate>
		<guid isPermaLink="false">http://toolssig.wordpress.com/?p=99#comment-438</guid>
		<description>I do not know how easy(viable) it is to use Boost for console development, but from what (little) I know about it, it covers some of those issues.

# Creating and synchronizing threads in a platform-agnostic way (also in C++0x)
# Basic archiving of data to / from flat files</description>
		<content:encoded><![CDATA[<p>I do not know how easy(viable) it is to use Boost for console development, but from what (little) I know about it, it covers some of those issues.</p>
<p># Creating and synchronizing threads in a platform-agnostic way (also in C++0x)<br />
# Basic archiving of data to / from flat files</p>
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		<title>By: Geoff Evans</title>
		<link>http://thetoolsmiths.org/2009/02/17/discussion-point-c-stl-games/comment-page-1/#comment-437</link>
		<dc:creator>Geoff Evans</dc:creator>
		<pubDate>Wed, 18 Feb 2009 00:59:12 +0000</pubDate>
		<guid isPermaLink="false">http://toolssig.wordpress.com/?p=99#comment-437</guid>
		<description>Actually we had some thread deadlocking issues with sleeping threads on the concurrent vector class, so we just ended up rolling our own solution with win32 threads and semaphores.</description>
		<content:encoded><![CDATA[<p>Actually we had some thread deadlocking issues with sleeping threads on the concurrent vector class, so we just ended up rolling our own solution with win32 threads and semaphores.</p>
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		<title>By: rotoglup</title>
		<link>http://thetoolsmiths.org/2009/02/17/discussion-point-c-stl-games/comment-page-1/#comment-436</link>
		<dc:creator>rotoglup</dc:creator>
		<pubDate>Wed, 18 Feb 2009 00:34:26 +0000</pubDate>
		<guid isPermaLink="false">http://toolssig.wordpress.com/?p=99#comment-436</guid>
		<description>Regarding Intel TBB library, is its GPL licence a problem ?

I crossed a rant on this topic on John Ratcliff blog (http://codesuppository.blogspot.com/2009/01/intels-giant-screw-up-with-intel.html).

Couldn&#039;t Intel TBB also handle the platform-agnostic threading ? or boost ? I&#039;m involved in tools, but PC only, so I&#039;m not familiar with console-related issues...

Cheers.</description>
		<content:encoded><![CDATA[<p>Regarding Intel TBB library, is its GPL licence a problem ?</p>
<p>I crossed a rant on this topic on John Ratcliff blog (<a href="http://codesuppository.blogspot.com/2009/01/intels-giant-screw-up-with-intel.html" rel="nofollow">http://codesuppository.blogspot.com/2009/01/intels-giant-screw-up-with-intel.html</a>).</p>
<p>Couldn&#8217;t Intel TBB also handle the platform-agnostic threading ? or boost ? I&#8217;m involved in tools, but PC only, so I&#8217;m not familiar with console-related issues&#8230;</p>
<p>Cheers.</p>
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