The Tech Behind the Tools of Insomniac Games

Thanks to everyone that was able to show up to my talk at GDC. I thought it went very well, and I got a lot of good questions and feedback after the lecture.
The focal points of the lecture were:

Indirection of file locations using unique IDs instead of string paths to allow files to be [...]

GDC Times Solidified

We’re just one week away from GDC and the times for most of the talks have been solidified. The links in my previous post will be able to tell you where and when to catch some tools related talks. This includes our official Tools SIG Round Table, which I will be moderating. [...]

Election Results

The votes have been counted and the results are in for the new IGDA Tools SIG chair, which is me! Late last week, Raquel let everyone know the results of the election on the mailing list and asked if I had a few words to share with the membership. Below are my comments [...]

Engine Survey Results

A few weeks ago, I posted a survey on game middleware from Mark DeLoura . Well, the survey is done, and Mark has been nice enough to share the results and some analysis on Gamasutra. All of the analysis here is very interesting, but I find the concerns over rapid prototyping tools and [...]

Best of Comments: Sweat and Development

Again, here I am late with the Best of Comments post, but, hey, better late than never right?
My post about Darius’s ad-hoc level editor by far created the most traffic and comments so far, and a lot of people made some excellent observations about the simple, yet effective tools. First, sjml reports on an [...]

Scheduling Tools

Scheduling tools is tricky business.  Most tools aren’t even started until they’re needed, unless you’ve got some very forward thinking management (an unlikely scenario at many game companies).  The time constraints are impossible since they’re in sync with an equally impossible game production schedule, and budget constraints can be equally constricting.
So, how do we get [...]

2009 Game Development Tools Survey

For those that don’t already know, my company has put together a game development tools survey.  This survey has been up since the end of last year.  It’s different from  Mark DeLoura’s survey, as ours focuses more on the attitudes and issues related to internally developed tools as well as middleware.  I believe that once [...]