Survey: Middleware

In February, Mark DeLoura put up a survey on game engines, which we posted and posted his subsequent results.  Well, he’s doing it again and I’m sure has refined the survey a bit to answer some of the questions raised by his original survey.  This new survey is available here and we’re asking the Toolsmiths [...]

Communication Issues: Improving Turnaround

One of the key issues in game tools development is how to improve asset turnaround time; how long is it between when an artist, programmer, writer, level designer, sound designer, or even an executive makes a change before the results can be seen in game or at least in engine. More importantly, how many other [...]