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	<title>Comments on: Indie Game Tools</title>
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		<title>By: Robc</title>
		<link>http://thetoolsmiths.org/2009/07/20/indie-game-tools/comment-page-1/#comment-545</link>
		<dc:creator>Robc</dc:creator>
		<pubDate>Sat, 10 Oct 2009 11:56:57 +0000</pubDate>
		<guid isPermaLink="false">http://toolssig.wordpress.com/?p=268#comment-545</guid>
		<description>Thanks for the shout out, IndieGameTools.com continues to grow and as more people find us the database grows stronger.  It is fast becoming a useful resource for Indie developers.</description>
		<content:encoded><![CDATA[<p>Thanks for the shout out, IndieGameTools.com continues to grow and as more people find us the database grows stronger.  It is fast becoming a useful resource for Indie developers.</p>
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		<title>By: mrcranky</title>
		<link>http://thetoolsmiths.org/2009/07/20/indie-game-tools/comment-page-1/#comment-500</link>
		<dc:creator>mrcranky</dc:creator>
		<pubDate>Thu, 23 Jul 2009 21:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://toolssig.wordpress.com/?p=268#comment-500</guid>
		<description>Indeed! The small, custom tool can be the most effective weapon in a tools arsenal. I&#039;ve always shied away from large, monolithic tools or systems which purport to solve every problem. Aside from the cost issue, their very size makes them hard to adapt, and you may find that they are fine for 95% of cases, but useless for 5%, and because the large tool requires things to be done in a particular way, it&#039;s very hard to get that last 5% working.

There&#039;s always room for off the shelf solutions though - a flexible build system like JamPlus, or in fact any scripting system. That, coupled with a good collection of clean, well built small tools is I think the best all-round solution. Each tool has a clearly defined role, and if the inputs and outputs are kept simple, then in turn that leads to a clean build pipeline as well, while still leaving ample opportunity for customisation to fit the game&#039;s needs.

Also, to toot our own horn, the &#039;custom tool development&#039; is one of our (Black Company Studios) specialities. We do consulting with larger developers (Microsoft Games Studios and Evolution) on their development partner&#039;s tools/pipelines/process, but we like working with small developers like ourselves who haven&#039;t had a chance to invest heavily in their tools yet. After all, it&#039;s much easier to write good tools from a relatively clean slate, than to try and refactor an existing poor pipeline. We are small and flexible, so we can provide targetted, affordable custom solutions, consulting on pipelines, ready access to all of our own tools and pipeline, and all the expertise we have from working with larger pipelines.

I don&#039;t want to try to put a link in and appear like a spam-bot, but Google for Black Company Studios and you&#039;ll find us; and I&#039;m always happy to hear from other developers who&#039;d like to work with us on tools.</description>
		<content:encoded><![CDATA[<p>Indeed! The small, custom tool can be the most effective weapon in a tools arsenal. I&#8217;ve always shied away from large, monolithic tools or systems which purport to solve every problem. Aside from the cost issue, their very size makes them hard to adapt, and you may find that they are fine for 95% of cases, but useless for 5%, and because the large tool requires things to be done in a particular way, it&#8217;s very hard to get that last 5% working.</p>
<p>There&#8217;s always room for off the shelf solutions though &#8211; a flexible build system like JamPlus, or in fact any scripting system. That, coupled with a good collection of clean, well built small tools is I think the best all-round solution. Each tool has a clearly defined role, and if the inputs and outputs are kept simple, then in turn that leads to a clean build pipeline as well, while still leaving ample opportunity for customisation to fit the game&#8217;s needs.</p>
<p>Also, to toot our own horn, the &#8216;custom tool development&#8217; is one of our (Black Company Studios) specialities. We do consulting with larger developers (Microsoft Games Studios and Evolution) on their development partner&#8217;s tools/pipelines/process, but we like working with small developers like ourselves who haven&#8217;t had a chance to invest heavily in their tools yet. After all, it&#8217;s much easier to write good tools from a relatively clean slate, than to try and refactor an existing poor pipeline. We are small and flexible, so we can provide targetted, affordable custom solutions, consulting on pipelines, ready access to all of our own tools and pipeline, and all the expertise we have from working with larger pipelines.</p>
<p>I don&#8217;t want to try to put a link in and appear like a spam-bot, but Google for Black Company Studios and you&#8217;ll find us; and I&#8217;m always happy to hear from other developers who&#8217;d like to work with us on tools.</p>
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		<title>By: Indie Game Tools</title>
		<link>http://thetoolsmiths.org/2009/07/20/indie-game-tools/comment-page-1/#comment-499</link>
		<dc:creator>Indie Game Tools</dc:creator>
		<pubDate>Wed, 22 Jul 2009 00:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://toolssig.wordpress.com/?p=268#comment-499</guid>
		<description>[...] my buddy Darius Kazemi (and originally the IGDA Tools SIG blog, Toolsmiths) - a great site that lists and ranks game dev tools that come with an indie price [...]</description>
		<content:encoded><![CDATA[<p>[...] my buddy Darius Kazemi (and originally the IGDA Tools SIG blog, Toolsmiths) &#8211; a great site that lists and ranks game dev tools that come with an indie price [...]</p>
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