Reason 1 of 6 – Design As You Go

This ongoing series delves more deeply into each of the “six reasons your game development tools suck” as argued in my very first post. Many game companies struggle with delivering tools quickly and cheaply.  Money is always an issue wherever you go.  After all, the bottom line is what keeps a company afloat and it’s employees [...]

Rethinking Asset Control

Many of the available source control solutions out there are great if you are a programmer.  Both Subversion and Perforce adequately handle the storing of assets, but neither is very friendly to creative types.  How often do “bad checkins” happen because some new and obscure file created on the user’s machine didn’t get added?  Or maybe [...]