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	<title>Comments on: Playing with Prototyping Tools</title>
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	<link>http://thetoolsmiths.org/2009/09/27/playing-with-prototyping-tools/</link>
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		<title>By: Argentina Nearing</title>
		<link>http://thetoolsmiths.org/2009/09/27/playing-with-prototyping-tools/comment-page-1/#comment-884</link>
		<dc:creator>Argentina Nearing</dc:creator>
		<pubDate>Sat, 12 Jun 2010 18:11:11 +0000</pubDate>
		<guid isPermaLink="false">http://toolssig.wordpress.com/?p=355#comment-884</guid>
		<description>You have certainly been very busy writing up this great post, It was very interesting to read. Can’t wait to see what you write about in the next month</description>
		<content:encoded><![CDATA[<p>You have certainly been very busy writing up this great post, It was very interesting to read. Can’t wait to see what you write about in the next month</p>
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		<title>By: Blog Posts Around the Web &#171; Shambling Rambling Babbling</title>
		<link>http://thetoolsmiths.org/2009/09/27/playing-with-prototyping-tools/comment-page-1/#comment-546</link>
		<dc:creator>Blog Posts Around the Web &#171; Shambling Rambling Babbling</dc:creator>
		<pubDate>Mon, 12 Oct 2009 17:37:46 +0000</pubDate>
		<guid isPermaLink="false">http://toolssig.wordpress.com/?p=355#comment-546</guid>
		<description>[...] couple of weeks ago now I finished and finally posted a long running examination of several prototyping tools that I&#8217;d been investigating for various classes and personal use. The real punchline is [...]</description>
		<content:encoded><![CDATA[<p>[...] couple of weeks ago now I finished and finally posted a long running examination of several prototyping tools that I&#8217;d been investigating for various classes and personal use. The real punchline is [...]</p>
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		<title>By: Casey O&#39;Donnell</title>
		<link>http://thetoolsmiths.org/2009/09/27/playing-with-prototyping-tools/comment-page-1/#comment-543</link>
		<dc:creator>Casey O&#39;Donnell</dc:creator>
		<pubDate>Thu, 08 Oct 2009 12:38:38 +0000</pubDate>
		<guid isPermaLink="false">http://toolssig.wordpress.com/?p=355#comment-543</guid>
		<description>I definitely need to investigate Blender, for all sorts of reasons. I think that sounds like a great follow up post. I just talked a bunch this last weekend about Unity 3D, so I&#039;ll check out Blender and think through it.

Processing is nice for teaching concepts to engineers, but I&#039;ve not used it as a prototyping framework for games. But I haven&#039;t tried either.

Löve is actually a favorite of mine (I use it to run presentations when I give talks). I&#039;ve had a little difficulty making it work for full prototypes, because you still have to do a fair amount of back end kind of work to set up an engine, whereas something like Angel or Angel XNA has enough already there that I&#039;m not worried about the details. I&#039;m also probably double bound by my unfamiliarity with Lua, which I do like, but building data structures that I can bring back later to C# seems a little clunky. It does have the ability to import most things that SDL can read, but assembling it all takes time.

Thanks for the read and the note.</description>
		<content:encoded><![CDATA[<p>I definitely need to investigate Blender, for all sorts of reasons. I think that sounds like a great follow up post. I just talked a bunch this last weekend about Unity 3D, so I&#8217;ll check out Blender and think through it.</p>
<p>Processing is nice for teaching concepts to engineers, but I&#8217;ve not used it as a prototyping framework for games. But I haven&#8217;t tried either.</p>
<p>Löve is actually a favorite of mine (I use it to run presentations when I give talks). I&#8217;ve had a little difficulty making it work for full prototypes, because you still have to do a fair amount of back end kind of work to set up an engine, whereas something like Angel or Angel XNA has enough already there that I&#8217;m not worried about the details. I&#8217;m also probably double bound by my unfamiliarity with Lua, which I do like, but building data structures that I can bring back later to C# seems a little clunky. It does have the ability to import most things that SDL can read, but assembling it all takes time.</p>
<p>Thanks for the read and the note.</p>
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		<title>By: Pedro Ângelo</title>
		<link>http://thetoolsmiths.org/2009/09/27/playing-with-prototyping-tools/comment-page-1/#comment-542</link>
		<dc:creator>Pedro Ângelo</dc:creator>
		<pubDate>Thu, 08 Oct 2009 02:38:26 +0000</pubDate>
		<guid isPermaLink="false">http://toolssig.wordpress.com/?p=355#comment-542</guid>
		<description>For prototyping work and teaching I&#039;ve had good results in the past with the Blender game engine (http://blender.org), Processing (http://processing.org), OpenFrameworks (http://openframeworks.cc) and Löve (http://love2d.org).

Albeit not being game-specific, these are great tools and really easy to get into, wether you&#039;re more of a coder sort (processing, openframeworks, love) or more of an asset builder/design tinkerer (blender ge).</description>
		<content:encoded><![CDATA[<p>For prototyping work and teaching I&#8217;ve had good results in the past with the Blender game engine (<a href="http://blender.org" rel="nofollow">http://blender.org</a>), Processing (<a href="http://processing.org" rel="nofollow">http://processing.org</a>), OpenFrameworks (<a href="http://openframeworks.cc" rel="nofollow">http://openframeworks.cc</a>) and Löve (<a href="http://love2d.org" rel="nofollow">http://love2d.org</a>).</p>
<p>Albeit not being game-specific, these are great tools and really easy to get into, wether you&#8217;re more of a coder sort (processing, openframeworks, love) or more of an asset builder/design tinkerer (blender ge).</p>
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