The IGDA has opened nominations for the Board. From the newsletter that went out to IGDA members: As we approach the start of 2010, it is time for us to begin the process of electing new representatives to our IGDA Board of Directors. These are the people who will be adding their voices to the [...]
As many of you know, I’m a stickler for a good build process. In my mind, a any game team can loose a lot of time and money just waiting for their builds to complete, or waiting for a build that won’t crash every 10 minutes. This is mitigated somewhat by programming processes like unit [...]
