Some time ago, I decided to write a small C# “wizard” tool for enemy encounters and other level design patterns. The idea was to create pattern types, that designers could define with a small amount of data (different for each type of pattern) that could be exported into a much more complex xml format that could describe when [...]
A while back, after a talk I gave at our local IGDA chapter meeting, I got an email from a recruiter at a local game development company. He was looking to fill a position for a tools engineer and wanted to know what he needed to look for. I never got back to him (sorry!) [...]
