Visual Studio fan or not, its ubiquity in game development means that sooner or later you will have to deal with its shortcomings. It is the de facto standard IDE for the de facto standard game development operating system. One of its weak points is the project file property editor. While it does wrangle compile [...]
02.22IGDA Board Elections
The Toolsmiths was created, and is an integral part of, the IGDA Tools SIG. Right now, the IGDA is holding elections for its new board. There are 23 candidates for 5 positions on the board, and you can read all of their statements at the IGDA’s website. In addition, Boston Chapter member and indie developer [...]
02.21GDC Approaches
GDC gets closer every day. This year, instead of doing an official IGDA roundtable to talk SIG business, we’ve decided to just get together for beers at a local bar. The location and time is yet to be determined, but I would like to find out what night the membership / readers would prefer. So [...]
