Reason 2 of 6 – The System Model of Design

This ongoing series delves more deeply into each of the “six reasons your game development tools suck” as argued in my very first post. Two of the most important concepts in software engineering are abstraction and modularity.  Abstraction allows us to categorize problems and write general code to handle all problems within a group, while modularity [...]

Call For Submissions: Game Development Tools Book

I thought I would bring to the community’s attention this new book on Game Development Tools that’s looking for submissions.  Here’s the call: We invite you to submit a proposal for an innovative article to be included in a forthcoming book, Game Development Tools, which will be edited by Marwan Y. Ansari and published by [...]

Adult Beverages

If you are free at 6:00 PM on Thursday come out for some drinks during GDC. We will be at The Thirsty Bear Brewing Company. Photo Credit: http://www.flickr.com/photos/burnblue/ / CC BY-NC-SA 2.0

Follow us on Twitter

The Toolsmiths now have a twitter feed here (thetoolsmiths). Blog posts should be tweeted there, and we will drop some tweets about happenings at GDC.

Tools Related GDC10 Sessions

First off, our official Tools SIG gathering at GDC is on Thursday 1:30 to 2:30 at the IGDA booth. Everyone should also show up to at least one of John Walker’s excellent roundtables. I find them useful to see what approaches people are using in their pipelines and share lessons learned from the past year. [...]