03 March 2010

First off, our official Tools SIG gathering at GDC is on Thursday 1:30 to 2:30 at the IGDA booth.

Everyone should also show up to at least one of John Walker’s excellent roundtables. I find them useful to see what approaches people are using in their pipelines and share lessons learned from the past year.

Technical Issues in Tools Development

John Walker (Applied Signal Technology)

Thursday 4:30- 5:30 Room 120, North Hall

Friday 1:30- 2:30 Room 120, North Hall

Saturday 9:00-10:00 Room 120, North Hall

Lectures:

Data is a Four-Letter Word

Paul Du Bois (Double Fine) and Henry Goffin (Double Fine)

Thursday 10:30-11:30 Room 131, North Hall

Building Blocks: Artist Driven Procedural Buildings

James Golding (Epic Games)

Thursday 10:30-11:30 Room 130, North Hall

The Asset Pipeline for Just Cause 2: Lessons Learned

Mathias Westerdahl (Avalanche Studios)

Thursday 3:00- 4:00 Room 131, North Hall

Introduction to Maya API Programming and Custom UI

Kristine Middlemiss (Autodesk Inc.)

Thursday 4:30- 5:30 Room 300, South Hall

Collada – Featuring WebGL

Mark Barnes (Khronos Group)

Friday 1:30- 2:30 Room 123, North Hall

The Role of Middleware in Game Development: Today and Tomorrow

Martin Walker (Artificial Mind & Movement), Kevin Scharff (Spark Unlimited), Matthew Shaw (Electronic Arts, Mythic Entertainment Studio) and Mark Stevens (Autodesk)

Friday 4:30- 5:30 Room 123, North Hall