Reason 4 of 6 – Complicating the Interface

This ongoing series delves more deeply into each of the “six reasons your game development tools suck” as argued in my very first post. A lot of clutter in a tool’s user interface can be very confusing. When a user needs to scan the toolbar for a specific button to do something very routine, that’s [...]

Common Problems: Preserving Atomic Changes When Checking In Builds

One of the things I’d like the Toolsmiths to be is a place where we can discuss our common problems, and hopefully come up with common solutions. Toward that end, I’m starting a new series on the blog called “Common Problems”, and I’m kicking it off with something that I’ve seen as a common problem [...]