MTuner
  • 16 Mar 2018 » The Toolsmiths Codex Launch
  • It’s not always easy to find information regarding Game Tools Development on the Internet. There isn’t just one place where you can go and find information regarding a particular topic. With the insight and knowledge of The Toolsmiths Community, with developers from around the world, we have made an excellent online resource for Game Tools Developers, and it is called The Toolsmiths Codex.

    Read more...

  • 26 Feb 2018 » Toolsmiths GDC 2018 Guide
  • There are around 650+ sessions at this year’s GDC, and it isn’t easy to find sessions that you as a tools developer might enjoy. I have tried to find and collect most of the talks that a tools developer would be interested in attending or watching after the fact. The list contains not only tools centered talks, but lectures that will give insight and inspiration. This year’s GDC is a special one because Geoff Evans and David Lightbown have organized the very first Tools Tutorial Day. The Tools Tutorial Day will be a full day of cutting-edge tools centered talks presented by Tool Developers from around the world. Don’t miss it! Also, there will be excellent tools centered roundtables:

    • Tools Roundtable (hosted by Robin-Yann Storm)
    • Technical Issues in Tools Development Roundtable (hosted by Geoff Evans)
    Read more...

  • 23 Mar 2014 » IGDA Tools SIG Roundtable
  • What a fantastic turnout we had at the Tools SIG Roundtable! I was expecting the worst with a 4pm time slot on the last day of GDC, but I was really blown away by attendance. We had no less that 20 people show up, and I think half of those folks are willing to commit a bit of time over the next year to help accomplish some projects. With each idea we gathered a show of hands to determine how much participation there would be for that project.

    Read more...

  • 19 Mar 2014 » We have launched a podcast!
  • The Toolsmiths is happy to announce we are starting a podcast! It’s hosted by Geoff Evans (SIG Chair and engineer at Kojima Productions), and David Lightbown (UX Director at Ubisoft Montreal). Our first guest is Dan Goodman from Robotic Arm Software.

    Read more...

  • 12 Mar 2014 » GDC 2014 Roundtables
  • There are four tools-centric roundtables at GDC this year. As always, there is a Technical Issues in Tools roundtable each day of the main conference, but this year there is dedicated roundtable to discuss Tools SIG issues! Plan on making it to at least one of the Technical Issues in Tools roundtables, and make sure to come and check out the SIG Roundtable on Friday! New projects are afoot in the Tools SIG, and we need your help to push for more sharing in the tools community!

    Read more...

  • 20 May 2013 » Game Development Tools 2
  • Marwan Ansari is doing another volume of his excellent Game Development Tools books, and is accepting proposals for articles. Head on over and submit one!

    Read more...

  • 25 Oct 2012 » MVVM for Game Tools
  • The MVVM (Model-View-ViewModel) software pattern is a very powerful architecture that can benefit game tool development, particularly in the area of usability. MVVM separates the UI from the underlying data through a kind of interface class, the view model. The view model handles all the manipulation in the model (the data), and serves the data to the view (the UI) in a way that the view can understand. Because of the added view model layer, the view can be more easily written with the end-user in mind, instead of in a way that best fits the data.

    Read more...

  • 18 Apr 2012 » Light Table is now on Kickstarter
  • Chris Granger‘s Light Table was originally a concept video for a dynamic language IDE that extends concepts by Bret Victor about how to make the coding experience more focused and integrated with the final product.

    Read more...