A while back, after a talk I gave at our local IGDA chapter meeting, I got an email from a recruiter at a local game development company. He was looking to fill a position for a tools engineer and wanted to know what he needed to look for. I never got back to him (sorry!) [...]
When I was in college I was a double major — computer science and English. I know, I know, strange combination. Anyway, of the few things that people have said over the years that have really stuck with me, one such pearl of wisdom came from an English professor. He said that a piece of [...]
In these trying economic times, companies are finding ways to cut back on development costs. This often means job losses. When one or more games need to be finished and the tools are relatively stable, it’s hard to sell cutting anyone on gameplay or content. The tools team often bears the brunt of layoffs, especially among the [...]
