Common Problems: Preserving Atomic Changes When Checking In Builds

One of the things I’d like the Toolsmiths to be is a place where we can discuss our common problems, and hopefully come up with common solutions. Toward that end, I’m starting a new series on the blog called “Common Problems”, and I’m kicking it off with something that I’ve seen as a common problem [...]

CoApp

One open source project I have been keeping an eye on is CoApp. Microsoft is currently paying a Garrett Serack to develop an open binary and source package management platform for Windows. The goal is provide the ease of use and flexibility of linux-style package management on the Windows platform. This is exactly what Microsoft [...]

The Dependency Question

One thing I’ve been interested in for a while is what I call “The Dependency Question” as it relates to tools. The question is, when and how do you share code between your game and your tools, specifically tools that are communicating with the game either directly while it’s running or through things like asset [...]