Lately I am settling into a new job over at Neversoft. There are some awesome folks over there, and I am really enjoying it so far. Along with starting a new job comes learning a completely different codebase. This can be especially arduous for tools folks since tools code typically sits atop a mountain of [...]
One of the things I’d like the Toolsmiths to be is a place where we can discuss our common problems, and hopefully come up with common solutions. Toward that end, I’m starting a new series on the blog called “Common Problems”, and I’m kicking it off with something that I’ve seen as a common problem [...]
Over the past few years, cloud computing has become the next big thing for enterprise software. The ability to easily scale resources to meet the needs of the end users cheaply is very attractive. Amazon, Sun, Google and now Mictrosoft (among others) are all offering cloud computing solutions. I’ve recently been playing around with the AWS (Amazon [...]
Many of the available source control solutions out there are great if you are a programmer. Both Subversion and Perforce adequately handle the storing of assets, but neither is very friendly to creative types. How often do “bad checkins” happen because some new and obscure file created on the user’s machine didn’t get added? Or maybe [...]
Recently Insomniac Games has expanded to include a second studio in Durham, NC. Durham has their own Perforce server instance to support engineering and asset production for their titles. While the Core Team (engine and tools engineering) is still located in Burbank, Durham has a small group that add features and improvements to help get [...]
04.20Perforce Search Tool
Today, we have an interesting tool writen by Toolsmiths reader Eddie Schooltz. The tool, which he wrote about on his blog, is for searching for Perforce change sets, and I can see how it would be incredibly useful (provided you have good changelist descriptions) when searching for when things changed. Eddie says he’ll be posting [...]
