A few weeks ago, I posted a survey on game middleware from Mark DeLoura . Well, the survey is done, and Mark has been nice enough to share the results and some analysis on Gamasutra. All of the analysis here is very interesting, but I find the concerns over rapid prototyping tools and asset turn-around [...]
I have a co-worker, Darius, who is creating a game for a small game system called the Meggy Jr. Watching him work on this, I was impressed with the tools that he came up with. He’s not a (really) a programmer, but still somehow can make tools that serve his needs pretty well. I’ll let [...]
It’s time again to highlight the people that keep us authors on our toes and instigate the excellent discussion that we really want as part of this blog. I know I said I wanted this to be a weekly feature, but it looks as if we’ll be doing them a bit less frequent than that, [...]
This is news to me. Apparently EA has release one of its prototyping GameJam frameworks to the public on Google Code. The framework (called Angel) is available here: http://code.google.com/p/angel-engine/ From the site: Angel was originally made by a group of employees at Electronic Arts Los Angeles for use in a GameJam they were planning for [...]
