Engine Survey Results

A few weeks ago, I posted a survey on game middleware from Mark DeLoura . Well, the survey is done, and Mark has been nice enough to share the results and some analysis on Gamasutra. All of the analysis here is very interesting, but I find the concerns over rapid prototyping tools and [...]

Sweating the small stuff

I have a co-worker, Darius, who is creating a game for a small game system called the Meggy Jr.  Watching him work on this, I was impressed with the tools that he came up with.  He’s not a (really) a programmer, but still somehow can make tools that serve his needs pretty well.  I’ll let [...]

Best of Comments: Ad-hoc and GDC

It’s time again to highlight the people that keep us authors on our toes and instigate the excellent discussion that we really want as part of this blog.  I know I said I wanted this to be a weekly feature, but it looks as if we’ll be doing them a bit less frequent than that, [...]

EA's Prototyping Framework

This is news to me. Apparently EA has release one of its prototyping GameJam frameworks to the public on Google Code. The framework (called Angel) is available here:
http://code.google.com/p/angel-engine/
From the site:
Angel was originally made by a group of employees at Electronic Arts Los Angeles for use in a GameJam they were planning for April [...]