Doing The Math

In response to Dan’s post on when to rewrite vs. refactor existing tools, I wanted to point out what I felt was a key section: Now comes the real decision point though.  Does a rewrite make sense for the current project or should it be put off for a later time? If you’re in beta, rewriting a [...]

The Problem With Ad-Hoc Tools Teams

Regardless of what they think and regardless of whether it’s formalized, I think every game company has a tools team in some form or another. Every field of game development needs tools, and every field very frequently needs custom tools to get their jobs done more efficiently. Certainly, designers, programmers, and artists have the most [...]