Over the past few years, cloud computing has become the next big thing for enterprise software. The ability to easily scale resources to meet the needs of the end users cheaply is very attractive. Amazon, Sun, Google and now Mictrosoft (among others) are all offering cloud computing solutions. I’ve recently been playing around with the AWS (Amazon [...]
Many of the available source control solutions out there are great if you are a programmer. Both Subversion and Perforce adequately handle the storing of assets, but neither is very friendly to creative types. How often do “bad checkins” happen because some new and obscure file created on the user’s machine didn’t get added? Or maybe [...]
07.20Indie Game Tools
A lot of what gets talked about in the “professional” game development sphere is the high-end high-priced tools or those that were developed internally by a dedicated programmer or team of programmers. Where does this leave the smaller groups that are popping up now, those that are developing primarily for the iPhone or the web? [...]
06.23Survey: Middleware
In February, Mark DeLoura put up a survey on game engines, which we posted and posted his subsequent results. Well, he’s doing it again and I’m sure has refined the survey a bit to answer some of the questions raised by his original survey. This new survey is available here and we’re asking the Toolsmiths [...]
When I was in college I was a double major — computer science and English. I know, I know, strange combination. Anyway, of the few things that people have said over the years that have really stuck with me, one such pearl of wisdom came from an English professor. He said that a piece of [...]
A few weeks ago, I posted a survey on game middleware from Mark DeLoura . Well, the survey is done, and Mark has been nice enough to share the results and some analysis on Gamasutra. All of the analysis here is very interesting, but I find the concerns over rapid prototyping tools and asset turn-around [...]
02.17Middleware Survey
Mark DeLoura, probably known most famously as the creator of the excellent book series Game Programming Gems, is conducting a survey on game industry middleware. And what is middleware than one giant tool right? From his blog post: After some discussions with game engine middleware manufacturers, I decided to post a couple of surveys to [...]
