MTuner
Growing a Dedicated Tools Programming Team: From Baldur’s Gate to Star Wars: Knights of the Old Republic.
Don Moar @ GDC 2004

Audio | Slides


Data is a Four-Letter Word
Paul Du Bois, Henry Goffin (Double Fine) @ GDC 2010

Audio | Slides


Tools Tutorial Day: Tools to Reduce Open Bug Count at Media Molecule
Amy Phillips (Media Molecule) @ GDC 2018

Video | Slides


Tools Tutorial Day: Shipping 'Call of Duty'
Paul Haile (Infinity Ward) @ GDC 2018

Video | Slides


Tools Tutorial Day: Playtesting 'Overwatch'
Rowan Hamilton (Blizzard Entertainment) @ GDC 2018

Video | Slides


Audio Asset Management Tips and Tricks
Richard Ludlow (Hexany Audio) @ GDC 2018

Video | Slides


Automated Testing and Profiling for 'Call of Duty'
Jan van Valburg (Activision) @ GDC 2018

Video | Slides


'Horizon Zero Dawn': A QA Open World Case Study
Ana Barbuta (Guerrilla Games) @ GDC 2018

Video | Slides


'Assassin's Creed Origins': Monitoring and Validation of World Design Data
Nicholas Routhier (Ubisoft Montreal) @ GDC 2018

Video | Slides