MTuner
Oh my.Maya is Qt!
Kristine Middlem (Autodesk) @ GDC 2011

No Video :( | Slides


Engine Postmortem of inFAMOUS: Second Son
Adrian Bentley (Sucker Punch Productions) @ GDC 2014

Video | No Slides :(


Lessons from the Core Engine Architecture of Destiny
Chris Butcher (Bungie) @ GDC 2015

Video | Slides


Parallelizing the Naughty Dog Engine Using Fibers
Christian Gyrling (Naughty Dog) @ GDC 2015

Video | Slides


'Assassin's Creed Syndicate: London' Wasn't Built in a Day
Damien Bastian (Ubisoft) @ GDC 2016

Video | No Slides :(


How King Uses AI in 'Candy Crush'
Alexander Andelkovic (King) @ GDC EU 2016

Video | No Slides :(


Shrinking Data for Fun & Profit
Dietmar Hauser (Sproing) @ GDC EU 2016

Video | Slides


Create a 20 Times Faster Database Engine Optimized to MMOGs
Shuichi Kurabayashi (Cygames, Inc.) @ GDC EU 2016

Video | Slides


Building Worlds Using Math(s)
Sean Murray (Hello Games) @ GDC 2017

Video | No Slides :(


Continuous World Generation in 'No Man's Sky'
Innes McKendrick (Hello Games) @ GDC 2017

Video | No Slides :(


Creating a Tools Pipeline for 'Horizon: Zero Dawn'
Dan Sumaili, Sander van der Steen (Guerrilla Games) @ GDC 2017

Video | Slides


GPU-Based Run-Time Procedural Placement in 'Horizon: Zero Dawn'
Jaap van Muijden (Guerrilla Games) @ GDC 2017

Video | Slides


Data Binding Architectures for Rapid UI Creation in Unity
Stephan Dilly (InnoGames GmbH) @ GDC 2017

Video | Slides


'Destiny' Shader Pipeline
Natalya Tatarchuk, Chris Tchou (Bungie) @ GDC 2017

Video | Slides


Insomniac's Web Tools: A Postmortem
Andreas Fredriksson (Insomniac Games) @ GDC 2017

Video | Slides


Do You Copy? Dialog System and Tools in 'Firewatch'
William Armstrong, Patrick Ewing (Unity Technologies, Campo Santo) @ GDC 2017

Video | Slides