MTuner
Technical Art Techniques Panel: Tools and Pipeline
Christopher Evans, Robert Galanakis, Seth Gibson, Jeff Hanna, Ross Patel (Industrial Light + Magic, Bioware Austin, 343 Industries, Volition, Inc, Microsoft) @ GDC 2009

Video | No Slides :(


Technical Artist Bootcamp: Python
Pat Corwin (ArenaNet) @ GDC 2013

Video | No Slides :(


Technical Artist Bootcamp: Tech Art in Tamriel: The Elder Scrolls Online's Character Tools and Pipeline
Richard Katz (Zenimax Online) @ GDC 2015

Video | No Slides :(


Technical Artist Bootcamp: Deploying and Maintaining a Unified Toolset Worldwide
Jeff Hanna (Volition) @ GDC 2016

Video | Slides


Technical Artist Bootcamp: Shaders 101: Foundational Shader Concepts for Tech Artists
Ben Cloward (BioWare) @ GDC 2016

Video | Slides


Technical Art Techniques of Naughty Dog - Vertex Shaders and Beyond
Andrew Maximov (Naughty Dog) @ GDC 2017

Video | No Slides :(


Technical Artist Bootcamp: Building an Offline Simulation Pipeline
Ben Laidlaw (343 Industries, Microsoft) @ GDC 2017

Video | Slides


Technical Artist Bootcamp: Shaders 201: Creating Art with Math
Ben Cloward (BioWare) @ GDC 2017

Video | No Slides :(


Technical Artist Bootcamp: Learning an Established Content Creation Pipeline, Workflow and Codebase
Ross Patel (BioWare) @ GDC 2018

Video | Slides


Technical Artist Bootcamp: Production Values: Improving Quality, Longevity and Scalability
Jodie Azhar (Creative Assembly) @ GDC 2018

Video | Slides


Technical Artist Bootcamp: Shaders 301
Ben Cloward (BioWare) @ GDC 2018

Video | Slides