MTuner
The User Experience of Game Development Tools
David Lightbown (Ubisoft) @ GDC EU 2013

Video | Slides


Tools Development at Ubisoft: Building a Shared Vision to Improve the User Experience
David Lightbown (Ubisoft) @ GDC 2015

Video | Slides


Empowering Content Creators
Stephen Broadley (Sony London Studio) @ GDC 2016

Video | No Slides :(


Keeping Level Designers in the Zone Through Level Editor Design
Robin-Yann Storm @ GDC 2016

Video | Slides


Hiding in Plain Sight: The Untapped Resource that is Helping Ubisoft to Make Better Tools
David Lightbown (Ubisoft) @ GDC EU 2016

Video | No Slides :(


Lessons Learned Creating UI for 'The Division'
Christian Savoie (Ubisoft Massive) @ GDC 2017

Video | No Slides :(


Level Design Workshop: Improving Tool Design Through Editor Triage
Robin-Yann Storm (Io-Interactive) @ GDC 2017

Video | Slides


Getting Productivity from Play: How Ubisoft Is Making Better Tools by Using a Familiar
David Lightbown (Ubisoft) @ GDC 2017

Video | No Slides :(


Tools Tutorial Day: UX Microtalks, Part 1
David Lightbown, Nikoline Høgh, Robin-Yann Storm (Ubisoft Montreal, Unity Technologies, Guerrilla Games) @ GDC 2018

Video | David's Slides | Nikoline's Slides


Tools Tutorial Day: UX Microtalks, Part 2
Liza Shkirando, Eskil Steenberg, Luz Quinonero (Ubisoft Massive, Quel Solaar, Rebellion) @ GDC 2018

Video | Luz's Slides | Liza's Slides


Build Great Tools: Workflow Guidelines from Vicarious Visions
Jeff Stewart (Vicarious Visions) @ GDC 2018

Video | Slides