MTuner

Animation

Confuse animation demo
Eskil Steenberg

Video


Core Dump: Day 1 - Animation, Real-Time Cinematics & Managing Complexity
Insomniac Games

Video


GCAP 2017: The 12 Principles of Animation, For Programmers
Maya Kerr

Video


Build

Code & Supply & ATG Present: 'My Build is Slow'
Bradley Shively & Michael Knight

Video


Core Dump: Day 1 - How do we manage our build data?
Insomniac Games

Video


Core Dump: Day 2: Build systems.
Insomniac Games

Video


CppCon 2017: “Introduction to Sharpmake”
Nicolas Fleury

Video


Engines

GCAP 2016: Engines: The Past and Future
Tony Albrecht

Video


FX

Creating Complex In-Game Effects | Unreal Dev Day Montreal 2017 | Unreal Engine

Video


Indie

GCAP 2016: Everyone Loves A Tool
Tony Coculuzzi

Video


Level Design

The Gamasutra Level Design Panel (With SnapMap)
Bryant Francis

Video


Pipelines

Digital Humans: Crossing the Uncanny Valley in UE4 | GDC 2016 Event Coverage | Unreal Engine

Video


Fortnite Trailer Pipeline | Unreal Dev Day Montreal 2017 | Unreal Engine

Video


HandmadeCon 2016 - Asset Systems and Scalability
Chris Butcher from Bungie

Video


Paragon Character Texturing Pipeline | Unreal Dev Day Montreal 2017 | Unreal Engine

Video


Rhythm & Hues - A Framework for Global Visual Effects Production Pipelines - SIGGRAPH 2014

Video


Siggraph 2017 - Photogrammetry workflow and the tech behind the de-lighting tool
Cyril Jover and Mathieu Muller

Video

Unity Photogrammetry Doc + link to ebook


USD Scripting & Integration, Part 1
Pixar

Video


USD-Based Pipeline (2016)
Pixar

Video


USD: Building Asset Pipelines
Matt Kuruc Pixar

Video


Procedural Generation

CppCon 2017: Building Better Worlds: Developing a Procedural City Tool for Alien: Covenant
Alan Bucior

Video


GCAP 2017: Procedural Generation in City of Brass
Andrew James and Ed Orman

Video


Interactive Sketching of Urban Procedural Models - SIGGRAPH 2016

Video


Procedural Building Generation with Grammars
Rachel Hwang

Video


Production

GCAP 2017: Tools to Help Build Shippable Games
Jonathan Adamczewski

Video


Programming

Core Dump: Day 2: Visual scripting, UI development and tools performance.
Insomniac Games

Video


Core Dump: Day 2: What internal tools have we needed to develop to solve engine or tools related issues?
Insomniac Games

Video


Designing and Evaluating Reusable Components - 2004
Casey Muratori

Video


Developing the technology behind "Love"
Eskil Steenberg

Video


Euler (gimbal lock) Explained
Chris Butcher from Bungie

Video


Love - GDC 2009: Tools Demonstration
Eskil Steenberg

Video


Unite Austin 2017 - Building Narrative Tools for Oxenfree and Beyond
Bryant Cannon

Video


Qt

C++ Qt Programming

Playlist


Quality & Testing

Core Dump: Day 1 - Engine & Tools Quality & Testing
Insomniac Games

Video


Revision Control

Git at scale
Edward Thomson

Video


Perforce Integration into a AAA Game Engine
Marc Desfossés and Jean-Sébastien Pelletier

Video


UX

David Lightbown's Maya Masterclass Trilogy Part 1
David Lightbown

Video


David Lightbown's Maya Masterclass Trilogy Part 2 and Part 3
David Lightbown

Video


Design Patterns For Complex Apps and Workflows
NNgroup

Video


Game Development Tools of Love (the game)
Eskil Steenberg

Video


Game UX Summit 2016

Playlist


IGDA Webinar, 27 January 2016: Improving Productivity at Ubisoft: Better tools & pipelines with UX

Video


The Story of the Ribbon
Jensen Harris MS

Video


Unity

Google Blocks: 3D Assets for the Rest of Us | Unite Austin 2017
Ian MacGillivray & Bruno Oliveira

Video


Introducing.. The 2D Game Kit!
Unity

Video


Siggraph 2017 - Real-time Cinematics & Storytelling
Adam Myhill

Video


Unite Europe 2017

Playlist


Unity VR Editor Tool Demo with Timoni West
Timoni West

Video


Unreal Engine

Blueprint Generating Procedural Rooms
Ian Shadden

Video


C++ Extending the Editor

Video | Source Code


UE4 Tools Demonstration | GDC 2014
Zak Parrish

Video


VR

Made With Blocks: Bowl | Google VR

Video


WPF

WPF UI Programming (C#)

Playlist


Windows

Global tools
Rich Lander

Video