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	<title>Comments for The Toolsmiths</title>
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	<link>http://thetoolsmiths.org</link>
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		<title>Comment on Bret Victor &#8211; Inventing on Principle by Bret Victor – Inventing on Principle &#124; Light is beautiful</title>
		<link>http://thetoolsmiths.org/2012/04/12/bret-victor-inventing-on-principle/comment-page-1/#comment-1534</link>
		<dc:creator>Bret Victor – Inventing on Principle &#124; Light is beautiful</dc:creator>
		<pubDate>Sat, 12 May 2012 11:30:46 +0000</pubDate>
		<guid isPermaLink="false">http://thetoolsmiths.org/?p=758#comment-1534</guid>
		<description>[...] Toolsmiths, a blog focused on content creation tools for video games, mentioned this enlightening talk by Bret Victor. The first part has some thought provoking ideas for programmers and anyone in a [...]</description>
		<content:encoded><![CDATA[<p>[...] Toolsmiths, a blog focused on content creation tools for video games, mentioned this enlightening talk by Bret Victor. The first part has some thought provoking ideas for programmers and anyone in a [...]</p>
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		<title>Comment on Tools of &#039;Love&#039; by Tools of Love &#124; Light is beautiful</title>
		<link>http://thetoolsmiths.org/2009/04/28/tools-of-love/comment-page-1/#comment-1525</link>
		<dc:creator>Tools of Love &#124; Light is beautiful</dc:creator>
		<pubDate>Wed, 02 May 2012 12:17:09 +0000</pubDate>
		<guid isPermaLink="false">http://toolssig.wordpress.com/?p=218#comment-1525</guid>
		<description>[...] Talking about The Toolsmiths and content creation, the single most impressive content creation workflow demonstration I have seen so far is probably the one they made a post about a few years ago. [...]</description>
		<content:encoded><![CDATA[<p>[...] Talking about The Toolsmiths and content creation, the single most impressive content creation workflow demonstration I have seen so far is probably the one they made a post about a few years ago. [...]</p>
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		<title>Comment on Bret Victor &#8211; Inventing on Principle by Light Table is now on Kickstarter &#124; The Toolsmiths</title>
		<link>http://thetoolsmiths.org/2012/04/12/bret-victor-inventing-on-principle/comment-page-1/#comment-1523</link>
		<dc:creator>Light Table is now on Kickstarter &#124; The Toolsmiths</dc:creator>
		<pubDate>Mon, 30 Apr 2012 23:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://thetoolsmiths.org/?p=758#comment-1523</guid>
		<description>[...] Light Table was originally a concept video for a dynamic language IDE that extends concepts by Bret Victor about how to make the coding experience more focused and integrated with the final [...]</description>
		<content:encoded><![CDATA[<p>[...] Light Table was originally a concept video for a dynamic language IDE that extends concepts by Bret Victor about how to make the coding experience more focused and integrated with the final [...]</p>
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		<title>Comment on Call for Submissions for Game Development Tools 2 by Robert Walter</title>
		<link>http://thetoolsmiths.org/2011/07/12/call-for-submissions-for-game-development-tools-2/comment-page-1/#comment-1376</link>
		<dc:creator>Robert Walter</dc:creator>
		<pubDate>Mon, 29 Aug 2011 15:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://thetoolsmiths.org/?p=712#comment-1376</guid>
		<description>Hi,

are the submissions restricted to already available tools, or are articles that cover research results (and prototypes) also welcome?

Best,
Robert</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>are the submissions restricted to already available tools, or are articles that cover research results (and prototypes) also welcome?</p>
<p>Best,<br />
Robert</p>
]]></content:encoded>
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		<title>Comment on Common Problems: Preserving Atomic Changes When Checking In Builds by Matt</title>
		<link>http://thetoolsmiths.org/2011/01/11/common-problems-preserving-atomic-changes-when-checking-in-builds/comment-page-1/#comment-1352</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Fri, 22 Jul 2011 08:54:19 +0000</pubDate>
		<guid isPermaLink="false">http://thetoolsmiths.org/?p=615#comment-1352</guid>
		<description>Here&#039;s a talk by Junction Point&#039;s Jeff Grills on how they cope with it there: http://filehost.perforce.com/downloads/media/userconftalks/2009/Junction_Point/junctionpoint.html 
It sounds quite neat, and  similar to what Philip Bloom is describing.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s a talk by Junction Point&#8217;s Jeff Grills on how they cope with it there: <a href="http://filehost.perforce.com/downloads/media/userconftalks/2009/Junction_Point/junctionpoint.html" rel="nofollow">http://filehost.perforce.com/downloads/media/userconftalks/2009/Junction_Point/junctionpoint.html</a><br />
It sounds quite neat, and  similar to what Philip Bloom is describing.</p>
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	<item>
		<title>Comment on Call for Submissions for Game Development Tools 2 by Marwan Ansari</title>
		<link>http://thetoolsmiths.org/2011/07/12/call-for-submissions-for-game-development-tools-2/comment-page-1/#comment-1340</link>
		<dc:creator>Marwan Ansari</dc:creator>
		<pubDate>Fri, 15 Jul 2011 20:55:34 +0000</pubDate>
		<guid isPermaLink="false">http://thetoolsmiths.org/?p=712#comment-1340</guid>
		<description>Send proposals to marwan (at) gamedevelopmenttools (dot) com . 

Thanks!</description>
		<content:encoded><![CDATA[<p>Send proposals to marwan (at) gamedevelopmenttools (dot) com . </p>
<p>Thanks!</p>
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		<title>Comment on Some Code Organization Patterns by Some Code Organization Patterns &#187; #AltDevBlogADay</title>
		<link>http://thetoolsmiths.org/2011/06/10/some-code-organization-patterns/comment-page-1/#comment-1308</link>
		<dc:creator>Some Code Organization Patterns &#187; #AltDevBlogADay</dc:creator>
		<pubDate>Sat, 11 Jun 2011 02:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://thetoolsmiths.org/?p=652#comment-1308</guid>
		<description>[...] The Toolsmiths &#187; Some Code Organization Patterns says:   June 11, 2011 at 2:03 am [...]</description>
		<content:encoded><![CDATA[<p>[...] The Toolsmiths &raquo; Some Code Organization Patterns says:   June 11, 2011 at 2:03 am [...]</p>
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		<title>Comment on Indie Game Tools by Fonda Sumida</title>
		<link>http://thetoolsmiths.org/2009/07/20/indie-game-tools/comment-page-1/#comment-1249</link>
		<dc:creator>Fonda Sumida</dc:creator>
		<pubDate>Tue, 15 Feb 2011 15:10:56 +0000</pubDate>
		<guid isPermaLink="false">http://toolssig.wordpress.com/?p=268#comment-1249</guid>
		<description>Please let me know if you&#039;re looking for a author for your weblog. You have some really great articles and I believe I would be a good asset. If you ever want to take some of the load off, I&#039;d really like to write some content for your blog in exchange for a link back to mine. Please shoot me an e-mail if interested. Cheers!</description>
		<content:encoded><![CDATA[<p>Please let me know if you&#8217;re looking for a author for your weblog. You have some really great articles and I believe I would be a good asset. If you ever want to take some of the load off, I&#8217;d really like to write some content for your blog in exchange for a link back to mine. Please shoot me an e-mail if interested. Cheers!</p>
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	<item>
		<title>Comment on Data Driven is Half The Battle by Tweets that mention The Toolsmiths » Data Driven is Half The Battle -- Topsy.com</title>
		<link>http://thetoolsmiths.org/2011/02/14/data-driven-is-half-the-battle/comment-page-1/#comment-1245</link>
		<dc:creator>Tweets that mention The Toolsmiths » Data Driven is Half The Battle -- Topsy.com</dc:creator>
		<pubDate>Mon, 14 Feb 2011 19:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://thetoolsmiths.org/?p=639#comment-1245</guid>
		<description>[...] This post was mentioned on Twitter by Ryan Hummer, IGDA Tools SIG. IGDA Tools SIG said: Blog post: Data Driven is Half The Battle http://bit.ly/eeqnkG [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Ryan Hummer, IGDA Tools SIG. IGDA Tools SIG said: Blog post: Data Driven is Half The Battle <a href="http://bit.ly/eeqnkG" rel="nofollow">http://bit.ly/eeqnkG</a> [...]</p>
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		<title>Comment on Common Problems: Preserving Atomic Changes When Checking In Builds by Maxim Kulkin</title>
		<link>http://thetoolsmiths.org/2011/01/11/common-problems-preserving-atomic-changes-when-checking-in-builds/comment-page-1/#comment-1228</link>
		<dc:creator>Maxim Kulkin</dc:creator>
		<pubDate>Tue, 01 Feb 2011 13:41:25 +0000</pubDate>
		<guid isPermaLink="false">http://thetoolsmiths.org/?p=615#comment-1228</guid>
		<description>We have two different repositories:
1. The &quot;clean&quot; one which everybody check out.
2. The &quot;dirty&quot; one where everybody commit.

The build bot tries to build and test dirty repo on every commit and if it succeeds, it pushes changes from dirty to clean repo. Of course, we have a source control system on top of existing one that allows doing such (and some other) things. If build or test fails, it sends mails and engineer that broke the build is responsible for fixing it. If it is not done in some period of time, others can revert-commit that changes.</description>
		<content:encoded><![CDATA[<p>We have two different repositories:<br />
1. The &#8220;clean&#8221; one which everybody check out.<br />
2. The &#8220;dirty&#8221; one where everybody commit.</p>
<p>The build bot tries to build and test dirty repo on every commit and if it succeeds, it pushes changes from dirty to clean repo. Of course, we have a source control system on top of existing one that allows doing such (and some other) things. If build or test fails, it sends mails and engineer that broke the build is responsible for fixing it. If it is not done in some period of time, others can revert-commit that changes.</p>
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