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	<title>Comments for The Toolsmiths</title>
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	<link>http://thetoolsmiths.org</link>
	<description></description>
	<lastBuildDate>Sun, 28 Apr 2013 04:45:16 +0000</lastBuildDate>
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		<title>Comment on C++ Events and Delegates by proba</title>
		<link>http://thetoolsmiths.org/2009/01/30/c-events-and-delegates/comment-page-1/#comment-1659</link>
		<dc:creator>proba</dc:creator>
		<pubDate>Sun, 28 Apr 2013 04:45:16 +0000</pubDate>
		<guid isPermaLink="false">http://toolssig.wordpress.com/?p=45#comment-1659</guid>
		<description><![CDATA[This is a good tip particularly to those new to the blogosphere.
Simple but very precise information… Thank you for sharing this one.
A must read post!]]></description>
		<content:encoded><![CDATA[<p>This is a good tip particularly to those new to the blogosphere.<br />
Simple but very precise information… Thank you for sharing this one.<br />
A must read post!</p>
]]></content:encoded>
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		<title>Comment on C++ Events and Delegates by Cute Cell Phone Cases</title>
		<link>http://thetoolsmiths.org/2009/01/30/c-events-and-delegates/comment-page-1/#comment-1657</link>
		<dc:creator>Cute Cell Phone Cases</dc:creator>
		<pubDate>Sun, 14 Apr 2013 03:51:36 +0000</pubDate>
		<guid isPermaLink="false">http://toolssig.wordpress.com/?p=45#comment-1657</guid>
		<description><![CDATA[Hi there! Someone in my Myspace group shared this 
website with us so I came to look it over.
I&#039;m definitely enjoying the information. I&#039;m bookmarking 
and will be tweeting this to my followers! Exceptional blog 
and amazing style and design.]]></description>
		<content:encoded><![CDATA[<p>Hi there! Someone in my Myspace group shared this<br />
website with us so I came to look it over.<br />
I&#8217;m definitely enjoying the information. I&#8217;m bookmarking<br />
and will be tweeting this to my followers! Exceptional blog<br />
and amazing style and design.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MVVM for Game Tools by Dan Goodman</title>
		<link>http://thetoolsmiths.org/2012/10/25/mvvm-for-game-tools/comment-page-1/#comment-1595</link>
		<dc:creator>Dan Goodman</dc:creator>
		<pubDate>Fri, 26 Oct 2012 21:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://thetoolsmiths.org/?p=810#comment-1595</guid>
		<description><![CDATA[In MVVM, the view and the model are completely separated by the view model.  The view model takes on all responsibility for notifying the view when the model changes and updating the model when the view changes.  In MVC, changes in the view are still applied by the controller to the model, but the model updates the view directly.  In MVVM, the view does not need to have any direct knowledge of the underlying model, as all changes, in both directions go through the view model.]]></description>
		<content:encoded><![CDATA[<p>In MVVM, the view and the model are completely separated by the view model.  The view model takes on all responsibility for notifying the view when the model changes and updating the model when the view changes.  In MVC, changes in the view are still applied by the controller to the model, but the model updates the view directly.  In MVVM, the view does not need to have any direct knowledge of the underlying model, as all changes, in both directions go through the view model.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MVVM for Game Tools by Aaron Walker</title>
		<link>http://thetoolsmiths.org/2012/10/25/mvvm-for-game-tools/comment-page-1/#comment-1592</link>
		<dc:creator>Aaron Walker</dc:creator>
		<pubDate>Fri, 26 Oct 2012 05:24:15 +0000</pubDate>
		<guid isPermaLink="false">http://thetoolsmiths.org/?p=810#comment-1592</guid>
		<description><![CDATA[Happy to see a cross post! I agree whole heatedly with analysis based on recent experience rebooting an entire toolchain.]]></description>
		<content:encoded><![CDATA[<p>Happy to see a cross post! I agree whole heatedly with analysis based on recent experience rebooting an entire toolchain.</p>
]]></content:encoded>
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		<title>Comment on MVVM for Game Tools by marcnoticed</title>
		<link>http://thetoolsmiths.org/2012/10/25/mvvm-for-game-tools/comment-page-1/#comment-1590</link>
		<dc:creator>marcnoticed</dc:creator>
		<pubDate>Thu, 25 Oct 2012 23:12:02 +0000</pubDate>
		<guid isPermaLink="false">http://thetoolsmiths.org/?p=810#comment-1590</guid>
		<description><![CDATA[Thanks for posting. Could you explain the difference between MVVM and MVC? Specifically, how the &quot;view-model&quot; differs from the &quot;controller&quot;? And are you familiar with any cross-platform tools that support this pattern?]]></description>
		<content:encoded><![CDATA[<p>Thanks for posting. Could you explain the difference between MVVM and MVC? Specifically, how the &#8220;view-model&#8221; differs from the &#8220;controller&#8221;? And are you familiar with any cross-platform tools that support this pattern?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Playing with Prototyping Tools by Nydia Ramie</title>
		<link>http://thetoolsmiths.org/2009/09/27/playing-with-prototyping-tools/comment-page-1/#comment-1560</link>
		<dc:creator>Nydia Ramie</dc:creator>
		<pubDate>Sun, 29 Jul 2012 02:03:57 +0000</pubDate>
		<guid isPermaLink="false">http://toolssig.wordpress.com/?p=355#comment-1560</guid>
		<description><![CDATA[I totally think Alex should play Jace! I mean, he has the dangerous, sexy, yet sweet look and he&#039;s an absolutely phenomenal actor. I&#039;m a huge- probably the biggest- fan of the Mortal Instruments series. I pored my heart into reading those books- Cassandra Clare is an excellent writer, by the way- and I knew the characters almost as though they were my friends- figuratively speaking. I believe that if I- and other readers like me- believe that he can play the part of the beloved Jace, he can do it. We know the characters, and if we&#039;re able to find an actor that can play that character, which is rare, it means that they are perfect for the part. Alex, if your reading this- which you probably won&#039;t be, but just in case- know that we&#039;re rooting for you! We see you as Jace]]></description>
		<content:encoded><![CDATA[<p>I totally think Alex should play Jace! I mean, he has the dangerous, sexy, yet sweet look and he&#8217;s an absolutely phenomenal actor. I&#8217;m a huge- probably the biggest- fan of the Mortal Instruments series. I pored my heart into reading those books- Cassandra Clare is an excellent writer, by the way- and I knew the characters almost as though they were my friends- figuratively speaking. I believe that if I- and other readers like me- believe that he can play the part of the beloved Jace, he can do it. We know the characters, and if we&#8217;re able to find an actor that can play that character, which is rare, it means that they are perfect for the part. Alex, if your reading this- which you probably won&#8217;t be, but just in case- know that we&#8217;re rooting for you! We see you as Jace</p>
]]></content:encoded>
	</item>
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		<title>Comment on Taming Third Party SDKs and Visual Studio by Dima</title>
		<link>http://thetoolsmiths.org/2010/02/23/taming-third-party-sdks-and-visual-studio/comment-page-1/#comment-1556</link>
		<dc:creator>Dima</dc:creator>
		<pubDate>Wed, 11 Jul 2012 11:59:53 +0000</pubDate>
		<guid isPermaLink="false">http://thetoolsmiths.org/?p=415#comment-1556</guid>
		<description><![CDATA[IncrediBuild allowed us to accelerate our build time 20 times faster and it&#039;s actually executes the same compiler the current tool is executing (as opposed to other VSI&#039;s).
For example, for VS, it will execute Microsoft&#039;s cl.exe and for ps3 it will accelerate whatever compiler Prodgy will launch]]></description>
		<content:encoded><![CDATA[<p>IncrediBuild allowed us to accelerate our build time 20 times faster and it&#8217;s actually executes the same compiler the current tool is executing (as opposed to other VSI&#8217;s).<br />
For example, for VS, it will execute Microsoft&#8217;s cl.exe and for ps3 it will accelerate whatever compiler Prodgy will launch</p>
]]></content:encoded>
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	<item>
		<title>Comment on Indie Game Tools by Moving Home Made Easy</title>
		<link>http://thetoolsmiths.org/2009/07/20/indie-game-tools/comment-page-1/#comment-1538</link>
		<dc:creator>Moving Home Made Easy</dc:creator>
		<pubDate>Fri, 25 May 2012 12:03:25 +0000</pubDate>
		<guid isPermaLink="false">http://toolssig.wordpress.com/?p=268#comment-1538</guid>
		<description><![CDATA[&lt;strong&gt;Move Quick...&lt;/strong&gt;

You should look into this super post which I bumped into....]]></description>
		<content:encoded><![CDATA[<p><strong>Move Quick&#8230;</strong></p>
<p>You should look into this super post which I bumped into&#8230;.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Bret Victor &#8211; Inventing on Principle by Bret Victor – Inventing on Principle &#124; Light is beautiful</title>
		<link>http://thetoolsmiths.org/2012/04/12/bret-victor-inventing-on-principle/comment-page-1/#comment-1534</link>
		<dc:creator>Bret Victor – Inventing on Principle &#124; Light is beautiful</dc:creator>
		<pubDate>Sat, 12 May 2012 11:30:46 +0000</pubDate>
		<guid isPermaLink="false">http://thetoolsmiths.org/?p=758#comment-1534</guid>
		<description><![CDATA[[...] Toolsmiths, a blog focused on content creation tools for video games, mentioned this enlightening talk by Bret Victor. The first part has some thought provoking ideas for programmers and anyone in a [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Toolsmiths, a blog focused on content creation tools for video games, mentioned this enlightening talk by Bret Victor. The first part has some thought provoking ideas for programmers and anyone in a [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tools of &#039;Love&#039; by Tools of Love &#124; Light is beautiful</title>
		<link>http://thetoolsmiths.org/2009/04/28/tools-of-love/comment-page-1/#comment-1525</link>
		<dc:creator>Tools of Love &#124; Light is beautiful</dc:creator>
		<pubDate>Wed, 02 May 2012 12:17:09 +0000</pubDate>
		<guid isPermaLink="false">http://toolssig.wordpress.com/?p=218#comment-1525</guid>
		<description><![CDATA[[...] Talking about The Toolsmiths and content creation, the single most impressive content creation workflow demonstration I have seen so far is probably the one they made a post about a few years ago. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Talking about The Toolsmiths and content creation, the single most impressive content creation workflow demonstration I have seen so far is probably the one they made a post about a few years ago. [...]</p>
]]></content:encoded>
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