Vault Club
What is it?
It is not easy to find time/motivation to watch good GDC Vault videos. The Toolsmiths community decided to form a sort of “book club” for GDC Vault Talks (or other Game Tools related talks) called “Vault Club”.
How does it work?
We pick a Vault talk, watch it on our own time, then pick a time/date to discuss it in the #Vault_Club channel.
List of Suggested GDC Vault Talks
- Keeping Level Designers in the Zone Through Level Editor Design
- Developing Imperfect Software: How to Prepare for Development Pipeline Failure
- GDC 2019 Tech Toolbox
- Tools Tutorial Day: The Science of Customer-Focused Tools Development
- Tools Tutorial Day: Tooling for Small Team Workflows
- Technical Tools for Authoring Branching Dialogue
- Technical Artist Bootcamp: Cementing Your Duct Tape: Turning Hacks into Tools
- Fast Iteration for Far Cry 4 Optimizing Key Parts of the Dunia Pipeline
- Keeping Level Designers in the Zone Through Level Editor Design
- Tools Tutorial Day: Playtesting ‘Overwatch’
- Code & Supply & ATG Present: “My Build is Slow”
- The Witcher 3: Optimizing Content Pipelines for Open-World Games
- ‘Ghost Recon Wildlands’: Terrain Tools and Technology
- Level Design Workshop: Improving Tool Design Through Editor Triage
- Tools Tutorial Day: Tools to Reduce Open Bug Count at Media Molecule
Discussed GDC Talks
- GDC 2019 Pipeline Support for Feature Branches in ‘Destiny’
- GDC 2019 Bungie’s Force Multipliers: Production Engineers
- GDC 2019 The Future of Scene Description on ‘God of War’
- GDC 2019 Tools for ‘Marvel’s Spider-Man’: Editing with Immutable Data
- GDC 2019 Level Up Your Jenkins Reporting
- GDC 2019 Procedurally Crafting Manhattan for ‘Marvel’s Spider-Man’
- The Asset pipeline for Just Cause 2: Lessons learned
- HandmadeCon 2016 - Asset Systems and Scalability
- Working Together: Solutions for Collaborative Asset Creation
- Core Dump: Day 2: What internal tools have we needed to develop to solve engine or tools related issues?
- Fast Iteration for Far Cry 4 - Optimizing Key Parts of the Dunia Pipeline
- The Witcher 3: Optimizing Content Pipelines for Open-World Games
- Keeping Level Designers in the Zone Through Level Editor Design
- Code & Supply & ATG Present: “My Build is Slow”
Current GDC talk
- Name: Level Design Workshop: Improving Tool Design Through Editor Triage
- Deadline (view the talk by) : April 2nd