Vault Club
What is it?
It is not easy to find time/motivation to watch good GDC Vault videos. The Toolsmiths community decided to form a sort of “book club” for GDC Vault Talks (or other Game Tools related talks) called “Vault Club”.
How does it work?
We pick a video that is related to Game Dev Tools & Technologies, pick a date to watch it together or watch it on our own time, then discuss it in the #vault-club channel.
Next Vault Club Screening TBD
Upcoming Vault Club Screenings
- The Making of Horizon Zero Dawn (selected by Geoff Evans)
-
[Automated Testing at Scale in Sea of Thieves Unreal Fest Europe 2019 ](https://www.youtube.com/watch?v=KmaGxprTUfI) (selected by Geoff Evans)
List of Suggested GDC Vault Talks
- Keeping Level Designers in the Zone Through Level Editor Design
- Developing Imperfect Software: How to Prepare for Development Pipeline Failure
- GDC 2019 Tech Toolbox
- Tools Tutorial Day: The Science of Customer-Focused Tools Development
- Tools Tutorial Day: Tooling for Small Team Workflows
- Technical Tools for Authoring Branching Dialogue
- Technical Artist Bootcamp: Cementing Your Duct Tape: Turning Hacks into Tools
- Fast Iteration for Far Cry 4 Optimizing Key Parts of the Dunia Pipeline
- Keeping Level Designers in the Zone Through Level Editor Design
- Tools Tutorial Day: Playtesting ‘Overwatch’
- Code & Supply & ATG Present: “My Build is Slow”
- The Witcher 3: Optimizing Content Pipelines for Open-World Games
- ‘Ghost Recon Wildlands’: Terrain Tools and Technology
- Level Design Workshop: Improving Tool Design Through Editor Triage
- Tools Tutorial Day: Tools to Reduce Open Bug Count at Media Molecule
- D.I.C.E. Summit 2002 - Mark Cerny (selected by Geoff Evans)
- Trisha Gee: Reading Code Is Harder Than Writing It - SCL Conf 2019 (selected by Geoff Evans)
Discussed GDC Talks
- GDC 2019 Pipeline Support for Feature Branches in ‘Destiny’
- GDC 2019 Bungie’s Force Multipliers: Production Engineers
- GDC 2019 The Future of Scene Description on ‘God of War’
- GDC 2019 Tools for ‘Marvel’s Spider-Man’: Editing with Immutable Data
- GDC 2019 Level Up Your Jenkins Reporting
- GDC 2019 Procedurally Crafting Manhattan for ‘Marvel’s Spider-Man’
- The Asset pipeline for Just Cause 2: Lessons learned
- HandmadeCon 2016 - Asset Systems and Scalability
- Working Together: Solutions for Collaborative Asset Creation
- Core Dump: Day 2: What internal tools have we needed to develop to solve engine or tools related issues?
- Fast Iteration for Far Cry 4 - Optimizing Key Parts of the Dunia Pipeline
- The Witcher 3: Optimizing Content Pipelines for Open-World Games
- Keeping Level Designers in the Zone Through Level Editor Design
- Code & Supply & ATG Present: “My Build is Slow”
- … -SGC21- Oskar Stålberg - Beyond Townscapers