Tools Related GDC10 Sessions
First off, our official Tools SIG gathering at GDC is on Thursday 1:30 to 2:30 at the IGDA booth.
Everyone should also show up to at least one of John Walker’s excellent roundtables. I find them useful to see what approaches people are using in their pipelines and share lessons learned from the past year.
Technical Issues in Tools Development
John Walker (Applied Signal Technology)
Thursday 4:30- 5:30 Room 120, North Hall
Friday 1:30- 2:30 Room 120, North Hall
Saturday 9:00-10:00 Room 120, North Hall
Lectures:
Data is a Four-Letter Word
Paul Du Bois (Double Fine) and Henry Goffin (Double Fine)
Thursday 10:30-11:30 Room 131, North Hall
Building Blocks: Artist Driven Procedural Buildings
James Golding (Epic Games)
Thursday 10:30-11:30 Room 130, North Hall
The Asset Pipeline for Just Cause 2: Lessons Learned
Mathias Westerdahl (Avalanche Studios)
Thursday 3:00- 4:00 Room 131, North Hall
Introduction to Maya API Programming and Custom UI
Kristine Middlemiss (Autodesk Inc.)
Thursday 4:30- 5:30 Room 300, South Hall
Collada – Featuring WebGL
Mark Barnes (Khronos Group)
Friday 1:30- 2:30 Room 123, North Hall
The Role of Middleware in Game Development: Today and Tomorrow
Martin Walker (Artificial Mind & Movement), Kevin Scharff (Spark Unlimited), Matthew Shaw (Electronic Arts, Mythic Entertainment Studio) and Mark Stevens (Autodesk)
Friday 4:30- 5:30 Room 123, North Hall