Categories
- Announcements 13
- Tool Design 19
- Usabilty 12
- Builds 9
- Frameworks 9
- Prototyping 5
- Programming 24
- Best Of Comments 3
- Making the Case 2
- Teams 9
- GDC 15
- SIG Business 13
- Business 3
- Middleware 7
- News 5
- Production 6
- Revision Control 6
- Productivity 10
- Dependencies 3
- IGDA 3
- Visual Studio 2
- Contest 1
- Functionality 3
- Common Problems 2
- User Interface 5
- Talks 2
- Podcast 1
- weekly 15
- ux 1
Announcements
- The Toolsmiths Codex Launch
- We have launched a podcast!
- Game Development Tools 2
- What do you look for in a game writing tool?
- Call for Submissions for Game Development Tools 2
- The Toolsmiths Google Group
- ATTN: RSS users
- iPhone Developers Conference
- Call For Submissions: Game Development Tools Book
- Adult Beverages
- Follow us on Twitter
- Site Update
- Tools SIG: A New Year
Tool Design
- MVVM for Game Tools
- Light Table is now on Kickstarter
- #AltDevPanel
- Data Driven is Half The Battle
- Reason 4 of 6 – Complicating the Interface
- Reason 3 of 6 – Leveraging the Wrong Technology
- Reason 2 of 6 – The System Model of Design
- XSLT as a Development Tool
- The Dependency Question
- Reason 1 of 6 – Design As You Go
- Communication Issues: Improving Turnaround
- Usability Usability Usability
- Tools of 'Love'
- The Power of Compositing
- The Tech Behind the Tools of Insomniac Games
- Best of Comments: Sweat and Development
- Sweating the small stuff
- The Problem With Ad-Hoc Tools Teams
- The 6 Reasons Your Game Development Tools Suck
Usabilty
- MVVM for Game Tools
- Light Table is now on Kickstarter
- #AltDevPanel
- Bret Victor – Inventing on Principle
- Reason 4 of 6 – Complicating the Interface
- Implementing Undo
- Reason 3 of 6 – Leveraging the Wrong Technology
- Reason 2 of 6 – The System Model of Design
- Usability Usability Usability
- Scheduling Tools
- Sweating the small stuff
- The 6 Reasons Your Game Development Tools Suck
Builds
- Some Code Organization Patterns
- Common Problems: Preserving Atomic Changes When Checking In Builds
- Premake 4.3
- CoApp
- Improving Builds (GameX Talk)
- Building on the Cloud
- Debugging in the Field
- The Tech Behind the Tools of Insomniac Games
- The Build Pipeline
Frameworks
- MVVM for Game Tools
- CoApp
- XSLT as a Development Tool
- Playing with Prototyping Tools
- Tools of 'Love'
- Discussion Point: C++ STL & Games
- To .Net or Not to .Net
- C++ Events and Delegates
- EA's Prototyping Framework
Prototyping
- Light Table is now on Kickstarter
- Engine Survey Results
- Sweating the small stuff
- Best of Comments: Ad-hoc and GDC
- EA's Prototyping Framework
Programming
- MVVM for Game Tools
- Light Table is now on Kickstarter
- Using XML Schema for Tools
- Some Code Organization Patterns
- Data Driven is Half The Battle
- Common Problems: Preserving Atomic Changes When Checking In Builds
- Premake 4.3
- Implementing Undo
- CoApp
- Reason 3 of 6 – Leveraging the Wrong Technology
- Reason 2 of 6 – The System Model of Design
- XSLT as a Development Tool
- Tools Programmer Fundamentals
- Debugging in the Field
- The Dependency Question
- Reason 1 of 6 – Design As You Go
- Sharing code with p4share
- When to Throw in the Towel
- Communication Issues: Improving Turnaround
- The Power of Compositing
- The Tech Behind the Tools of Insomniac Games
- Discussion Point: C++ STL & Games
- To .Net or Not to .Net
- C++ Events and Delegates
Best Of Comments
Making the Case
Teams
- #AltDevPanel
- Tools Programmer Fundamentals
- Sharing code with p4share
- Doing The Math
- A Case for Evolutionary Tools and Processes
- Scheduling Tools
- Best of Comments: Ad-hoc and GDC
- A New Way of Developing Tools
- The Problem With Ad-Hoc Tools Teams
GDC
- Toolsmiths GDC 2024 Guide
- Toolsmiths GDC 2023 Guide
- Toolsmiths GDC 2022 Guide
- Toolsmiths GDC 2019 Guide
- Toolsmiths GDC 2018 Guide
- IGDA Tools SIG Roundtable
- GDC 2014 Roundtables
- Adult Beverages
- Tools Related GDC10 Sessions
- GDC Approaches
- Back from GDC
- The Tech Behind the Tools of Insomniac Games
- GDC Times Solidified
- Best of Comments: Ad-hoc and GDC
- A Preview of GDC
SIG Business
- IGDA Tools SIG Roundtable
- GDC 2014 Roundtables
- The Toolsmiths Google Group
- IGDA Board Elections
- GDC Approaches
- IGDA Board Nominations Open
- Tools SIG, how can we help you?
- Back from GDC
- GDC Times Solidified
- Election Results
- Tools SIG, Web 2.0
- Tools SIG Chair Voting Now Open
- A Preview of GDC
Business
Middleware
- Building on the Cloud
- Rethinking Asset Control
- Indie Game Tools
- Survey: Middleware
- Why Is My Middleware in Perpetual Beta?
- Engine Survey Results
- Middleware Survey
News
- Light Table is now on Kickstarter
- Call For Submissions: Game Development Tools Book
- Election Results
- 2009 Game Development Tools Survey
- Middleware Survey
Production
- When to Throw in the Towel
- Tools of 'Love'
- A Case for Evolutionary Tools and Processes
- Why Is My Middleware in Perpetual Beta?
- The Tech Behind the Tools of Insomniac Games
- Scheduling Tools
Revision Control
- Some Code Organization Patterns
- Common Problems: Preserving Atomic Changes When Checking In Builds
- Building on the Cloud
- Rethinking Asset Control
- Sharing code with p4share
- Perforce Search Tool
Productivity
- #AltDevPanel
- Reason 4 of 6 – Complicating the Interface
- Premake 4.3
- CoApp
- Tools Programmer Fundamentals
- Debugging in the Field
- Rethinking Asset Control
- Doing The Math
- When to Throw in the Towel
- Communication Issues: Improving Turnaround
Dependencies
IGDA
Visual Studio
Contest
Functionality
Common Problems
User Interface
- MVVM for Game Tools
- Light Table is now on Kickstarter
- #AltDevPanel
- Bret Victor – Inventing on Principle
- Reason 4 of 6 – Complicating the Interface
Talks
Podcast
weekly
- GameDev Tools Weekly - Issue 15 — May 24th, 2021
- GameDev Tools Weekly - Issue 14 — May 17th, 2021
- GameDev Tools Weekly - Issue 13 — May 10th, 2021
- GameDev Tools Weekly - Issue 12 — April 3rd, 2021
- GameDev Tools Weekly - Issue 11 — April 26th, 2021
- GameDev Tools Weekly - Issue 10 — April 19th, 2021
- GameDev Tools Weekly - Issue 9 — April 12th, 2021
- GameDev Tools Weekly - Issue 8 — April 5th, 2021
- GameDev Tools weekly - Issue 7 — March 28th, 2021
- GameDev Tools weekly - Issue 6 — March 21th, 2021
- GameDev Tools weekly - Issue 5 — March 14th, 2021
- GameDev Tools weekly - Issue 4 — March 7th, 2021
- GameDev Tools weekly - Issue 3 — February 28, 2021
- GameDev Tools weekly - Issue 2 — February 21, 2021
- GameDev Tools weekly - Issue 1 — February 14, 2021