MTuner
Posted on 17 May 2021 by Victor Stepanov

GameDev Tools weekly made by Victor Stepanov




Technical Issues in Tools Development Roundtables

  • Announcement
  • Toolsmiths
  • GDC




Tools Design Roundtables

  • Announcement
  • Toolsmiths
  • GDC

Join David Lightbown for the Tools Design Roundtables!

Tools Design Roundtable Day 1: Design

Tools Design Roundtable Day 2: Production

GDC21 35th logo




use AddressSanitizer to find bugs

  • cpp




Narrative scripting systems

  • tools




header-only platform-independent utilities

  • cpp




16M triangles model in the browser

  • web




Dion Systems




Get your ticket




History of the Tool Palette




Adaptive tessellation

  • editor




Box art tool




Tiny Tools roundup




Scalable 3D GUI toolkit




Collaborate in Blender







Debug a C++ crash

  • Our Machinery




Generating Primitive Shapes in C++

Source: Graphics Programming weekly - Issue 182 — May 9, 2021 by Jendrik Illner

article

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🔥 Hot Tools Jobs 🔥




Systems Engineer @ Telltale Games

Indy Ray posted in the careers channel

I have a role open too: https://twitter.com/ScatteredRay/status/1379154535462002690 Role can be adapted for more Senior or Juinor. Have tons of tooling work in Build or Animation.




Senior Programmer - Tools @ Media Molecule

Media Molecule logo

Amy Phillips posted in the careers channel

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Senior Tools Engineer @ Infinity Ward

WZ logo

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If you want to apply send a DM to Victor Stepanov




Software Development Lead - AR/VR Experiences @ The Walt Disney Studios

Nick Porcino posted in the careers channel

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Senior Tools Programmer @ Tuque Games

WZ logo

Igor Rafael de Sousa posted in the careers channel

My team at Tuque Games, currently working on D&D Dark Alliance, is open for hiring a new Sr. Tools Programmer. We are located in Montreal but there is plenty of time to move here while we are working from home. There is no job posting yet but I’m happy to talk about my experience so far. You can reach out to me or simply apply via our careers page: https://www.tuquegames.com/career.




Tools Programmer @ Ready at Dawn

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Joe Ferfecki posted in the careers channel





#random




Quake postmortem




Origins of “mana”




Direct Delta Mush Skinning Compression

Source: Graphics Programming weekly - Issue 182 — May 9, 2021 by Jendrik Illner




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Credits:

Info gathering tech by Alexander Pirogov, Victor Stepanov

“Adjustable Spanner/Wrench” by CGWorker is licensed under Creative Commons Attribution .