The Toolsmiths Book Club
- Engines and their tools
- Game Tools History
- The Toolsmiths GDC Codex
- The Toolsmiths Glossary
- The Toolsmiths Learning Paths
- The Toolsmiths Knowledge Base
- ◍ The Toolsmiths Book Club
- ◍ Academic Research Papers
- ◍ The Toolsmiths Video Club
- ◍ The Toolsmiths Web Resources
- ◎ The Toolsmiths Interesting Websites and Blogs
- Tools Development Wisdom and Best Practice
- The Toolsmiths Arsenal
- The Toolsmiths Toolbox
Codex navigation
History
Dealers of Lightning: Xerox PARC and the Dawn of the Computer Age

by Michael A. Hiltzik
Pipeline
Production Pipeline Fundamentals for Film and Games

by Renee Dunlop
The Game Asset Pipeline (Game Development Series)

by Ben Carter
Programming
Game Development Tools

by Marwan Ansari
Game Engine Toolset Development

by Graham Wihlidal
UX
Designing the User Experience of Game Development Tools

by David Lightbown
Lean UX: Applying Lean Principles to Improve User Experience

by Jeff Gothelf, Josh Seiden
The Humane Interface: New Directions for Designing Interactive Systems

by Jef Raskin
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity
