CI / disc building | |
Tools development process | |
Curation in UX, Software, etc… | |
Traditional game tools vs. web-based tools | |
Mental model of “the scene” and “files” | |
Learning / adapting to a web-based development environment |
Giac is a veteran tools developer from Insomniac Games.
The Verge: Photoshop is a city for everyone: how Adobe endlessly rebuilds its classic app
http://acidjs.wemakesites.net/pages/ribbon-bar-xml/demo/ (dead url, need investigation)