GameDev Tools Weekly - Issue 12 β April 3rd, 2021
GameDev Tools weekly made by Victor Stepanov
Nice hair!
- Unreal Engine
You can create realistic hair and fur faster than ever with Unreal Engine.
β Unreal Engine (@UnrealEngine) April 27, 2021
Comb through our new whitepaper to learn about the advanced real-time tools that make it all possible. #UE4
Download for free:https://t.co/BLhm7vD6MV
Speedup with Tail Call guarantee
- C
- pipeline
Parsing Protobuf at 2+GB/s: How I Learned To Love Tail Calls in C https://t.co/dmRhaFCOMV by @JoshHaberman
β C++ LibHunt (@CppLibHunt) April 26, 2021
Open Mesh Effect Demo
- infrastructure
Wow first working demo of #OpenMeshEffect being used to transfer a #parametric object from #Blender3D to #Unity3D without burning modifiers in! π₯³ Very exciting, although still quite WIP.#OpenMfx #UnityMfx pic.twitter.com/JvKdvXRU3T
— Γlie Michel πͺ (@exppad) April 26, 2021
Edit models in UE
- Unreal Engine
Want to learn how to edit a 3D model in Unreal Engine?
β Unreal Engine (@UnrealEngine) May 2, 2021
Take a look at the in-editor tools for basic modeling, texturing, and optimizing meshes in our latest Unreal Tips & Tricks.
Watch now: https://t.co/1KyoSigLmS
#UE4
Predefined UV layouts
- editor
Check out a new feature for UV mapping called Hotspot Texturing added to UModeler in Unity:https://t.co/zJbAn4RkFD#unity3d #madewithunity #unity #umodeler #gamedev #indiedev #3dart @UModeler pic.twitter.com/D2nEnimsFQ
— 80 LEVEL (@80Level) April 29, 2021
MetaHuman Creator overview
- Unreal Engine
Did you miss the chance to see it live? Jump on over to Youtube where you can watch it back, with timestamps! https://t.co/FsZtBhwJ1A
— Unreal Engine (@UnrealEngine) April 26, 2021
Lighting workflows in CRYENGINE
- CRYENGINE
Lighting Artist Lars Hofrichter delivers a must-watch presentation featuring CRYENGINE's powerful lighting and environment tools: https://t.co/XjX18i1xcC pic.twitter.com/yHgZ3sWMO0
— CRYENGINE (@cryengine) April 21, 2021
Place & avoid
- editor
Source: Technically Art: Issue 96 (30.04.2021) by Harry Alisavakis
Teaser for new tutorial. It's not about the exposure avoidance but some optimization techniques. #GameDev #MadeWithUnity pic.twitter.com/XFzIzVZKeX
— Ming-Lun βAllenβ Chou (@TheAllenChou) April 26, 2021
Easy Pixel Art
- workflow
Finally done!
β Joshua Rizzo (@josh_rzo) May 1, 2021
A PXL Render Toolset for #Houdini.
This was personal research being part of Tech Outsource Team at @BuasGames
Gumroad: https://t.co/Xc2U4xabog
Trailer: https://t.co/G8TPphSO5q
Quickstart: https://t.co/90jeIfAHfF@sidefx #pixelart #techart #buas #tool #procedural pic.twitter.com/99jjiOWBIx
Hands sim for VR devs
- VR
Source: Technically Art: Issue 96 (30.04.2021) by Harry Alisavakis
Meet the Smart Hands! π
— Dennys Kuhnert (@DennysKuhnert) April 28, 2021
I'm working on the next iteration of my interaction system for @HandPhysicsLab using the combination of predefined hand poses, dynamic IK-based posing and fully physics-based fingers. First prototype is looking promising! π#hantracking #oculus pic.twitter.com/2TXisStwSC
π₯ Hot Tools Jobs π₯
Systems Engineer @ Telltale Games
Indy Ray posted in the careers channel
I have a role open too: https://twitter.com/ScatteredRay/status/1379154535462002690 Role can be adapted for more Senior or Juinor. Have tons of tooling work in Build or Animation.
Come work with me on systems on The Wolf Among Us 2 https://t.co/B0kHCulIHI Seniority and scope/focus can be tailored for the candidate. Have lots of work in Rendering, Animation, Tools and Build depending on interest! Happy to provide mentorship for more junior engineers.
— Indy Ray (@ScatteredRay) April 5, 2021
Senior Programmer - Tools @ Media Molecule
Amy Phillips posted in the careers channel
Senior Tools Engineer @ Infinity Ward
If you want to apply send a DM to Victor Stepanov
Software Development Lead - AR/VR Experiences @ The Walt Disney Studios
Nick Porcino posted in the careers channel
Senior Tools Programmer @ Tuque Games
Igor Rafael de Sousa posted in the careers channel
My team at Tuque Games, currently working on D&D Dark Alliance, is open for hiring a new Sr. Tools Programmer. We are located in Montreal but there is plenty of time to move here while we are working from home. There is no job posting yet but Iβm happy to talk about my experience so far. You can reach out to me or simply apply via our careers page: https://www.tuquegames.com/career.
The Toolsmiths updates:
- Toolsmiths @ GDC 2021 July 19-23
- GDC Tools Summit
- Join us this summer for:
- GDC 2021 Tools Summit!
- GDC Tools Roundtables
- Join us this summer for:
- GDC Tools Summit
Did You Know??
- How to do Rust and C++ integration: Integrating Rust and C++ in Firefox
#random
Playing with words
here's a new weird thing that I made: the Nonsense Laboratory! it's a series of playful tools for manipulating the way words sound and are spelled... with machine learning! runs right there in your browser https://t.co/eBSD8u1bNU pic.twitter.com/l1YMGELF64
β Allison Parrish | @aparrish@friend.camp (@aparrish) April 30, 2021
Import terrain into Audacity?
Heres an old glitch thing i used to do
— πππππ (@stvulture) April 30, 2021
If you have a terrain generator that can export .raw files, you can import these raw files into audacity and actually see the profile of the terrain! You can then tinker with the sound and then reimport it to get some cool glitch effects... pic.twitter.com/NuHdE5BDyM
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Credits:
Info gathering tech by Alexander Pirogov, Victor Stepanov
βAdjustable Spanner/Wrenchβ by CGWorker is licensed under Creative Commons Attribution .