GameDev Tools Weekly - Issue 11 — April 26th, 2021
We are starting another discussion in our Vault Club! We will watch and discuss @davidlightbown's "What I Learned About Tools Development From Games Industry Legends" https://t.co/3Z2s07ewIX— The Toolsmiths (@thetoolsmiths) April 23, 2021
Join the discussion in our Discord! (invite link here: https://t.co/4fvSje6tYl)
luxe engine dev log #10
#luxeengine dev log #10 - previewhttps://t.co/PVyJhky21m— luxe (@luxeengine) April 26, 2021
luxe is now entering the next phase!
find out what that means!
see dev progress for 2020!
read over 4600 words!
p.s keep telling your friends about luxe, and join the discord https://t.co/cLfVMm9GB4 pic.twitter.com/akOsoP3v3i
And wouldn't there be any fun without unit tests? pic.twitter.com/fuOtqUhob3— Max Liani (@maxliani) April 25, 2021
This experiment is a a little nuts: non linear undo.— Max Liani (@maxliani) April 24, 2021
Basically, if you undo some stuff and and them make some changes, that state forks into another "parallel reality". You can then jump between any step across the forking paths to continue where you left off, or fork further pic.twitter.com/5wGqqQfKpk
Doh! Thank you for the info. I am not going to open or read that link. I wonder if this from 9 years ago is prior art: https://t.co/ftyqkl5e0n— Max Liani (@maxliani) April 25, 2021
Anyway, this project is purely pedagogical.
Everything you know about colour is wrong
Guy Davidson - Everything you know about colour is wrong - Meeting C++ online https://t.co/IphmMxZn7A— C++ LibHunt (@CppLibHunt) April 23, 2021
Is there a decline of in-house engine development?
Open-source Version Control System for Machine Learning Projects
- Version Control
I didn't know about dvc. Looks pretty cool!— Max Liani (@maxliani) April 25, 2021
Thank you for the link!
Organize your code with a canvas
love this idea of canvas organization by @cmuratori - easily move connected/upstream/downstream nodes. right click a pane's header in https://t.co/ysz6ucjT80 https://t.co/MtMRDMJvyP pic.twitter.com/VSOey9HKYB— Paul Shen 沈博文 (@_paulshen) April 18, 2021
In the original application to which you are referring, they were pop-up handles above the selected node:https://t.co/yG1yjDo9ek— Casey Muratori (@cmuratori) April 18, 2021
- proc gen
If you are interested in procedural generation, highly recommend this event -- a lot of practical industry-focused talks, great energy, just 30 euro for industry ticket(!). PS: in this edition, I'm somehow on the program board so I'm totally unbiased 👀😅 https://t.co/AosNHa9tXC— Anastasia Opara (@anastasiaopara) April 19, 2021
Visual Scripting in the The Machinery
- The Machinery
A somewhat belated #ScreenShotSaturday. I've been working on adding animation trigger support to #TheMachinery. Here, footstep triggers in the animation are used to trigger footstep sounds via our visual scripting language. pic.twitter.com/9lZzawna0d— Niklas Gray (@niklasfrykholm) April 25, 2021
Entity Component System for a UI editor
I always wonder how to make a UI editor using an ECS. This month I've been working on getting this idea running on #TheMachinery and seems promising until now, sure we still have some challenges, but I'm happy with the initial result😀. #ScreenShotSaturday pic.twitter.com/WQ9eKRYSWR— Raphael (@raphael_nmto) April 25, 2021
Blender 2021 Roadmap
3D scanning with a drone
Check out the latest #Skydio 3D Scan sneak peek, a cell tower captured by a Skydio 2 in under 1 hour of flying. Read more about #3D Scan’s amazing potential on our blog post: https://t.co/XlxVYJShoO pic.twitter.com/U7w8jELsav— Skydio (@SkydioHQ) April 22, 2021
Making stone walls procedurally
- proc gen
An upgrade of a procedural wall i made 2 years ago in @sidefx #Houdini for the TV show "Arthur and the minimoys".— marc chevry (@ChevryMarc) April 6, 2019
Textures are also procedurally generated in Houdini VOPs ( no uv seams , no tiling )
Ivy is generated on the fly with IvyTaming :https://t.co/FmO9s99ONf pic.twitter.com/YnCPL8NySY
Using paths to exclude
This asset I'm developing let's you spawn objects across an area and use others paths to exclude the objects from the area. I hope to release it on the asset store by the next month! #unity3d #madewithunity #gamedevelopment pic.twitter.com/cBfXufzELK— elvis (@elvismdd) April 16, 2021
🔥 Hot Tools Jobs 🔥
Systems Engineer @ Telltale Games
I have a role open too: https://twitter.com/ScatteredRay/status/1379154535462002690 Role can be adapted for more Senior or Juinor. Have tons of tooling work in Build or Animation.
Come work with me on systems on The Wolf Among Us 2 https://t.co/B0kHCulIHI Seniority and scope/focus can be tailored for the candidate. Have lots of work in Rendering, Animation, Tools and Build depending on interest! Happy to provide mentorship for more junior engineers.— Indy Ray (@ScatteredRay) April 5, 2021
Senior Programmer - Tools @ Media Molecule
Senior Tools Engineer @ Infinity Ward
If you want to apply send a DM to Victor Stepanov
Software Development Lead - AR/VR Experiences @ The Walt Disney Studios
The Toolsmiths updates:
- Toolsmiths @ GDC 2021 July 19-23
- GDC Tools Summit
- Join us this summer for:
- GDC 2021 Tools Summit!
- GDC Tools Roundtables
- Join us this summer for:
- GDC Tools Summit
Did You Know??
- There is a great writeup about engines
CUSTOM GAME ENGINES: A Small Studyraysan5/custom_game_engines_small_study.md
- There is a UE Blueprint Render on the web blueprintue.com/blueprint
- There is a layered code compositing application for visualization of scripts nxt-dev.github.io
Notable Releases and Updates
Rider for Unreal Engine coming to macOS
A year ago we announced the launch of the #RiderForUnrealEngine Preview! 🎉 To celebrate, we are happy to share a new update of Rider for Unreal Engine 2021.1.1 Preview:— JetBrains Rider (@JetBrainsRider) April 22, 2021
💥 Mac version!
💥 Direct uproject support on both Windows and macOS
💥 EzArgs pluginhttps://t.co/z6WY3JxAu7 pic.twitter.com/wZ1pv4Aadd
50 Years Of Text Games
The excellent '50 Years Of Text Games' tackles Infocom's seminal A Mind Forever Voyaging, in style: https://t.co/nlsBfd4mcK— Video Game History Foundation (@GameHistoryOrg) April 24, 2021
Checkout other awesome digests:
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