GameDev Tools weekly - Issue 3 — February 28, 2021
GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.
We are looking for GDC Tools Summit talks
- Announcement
If you have been working on a GameDev Tools technology why not share your findings with GameDev Tools community at the GDC Tools Summit?
We are looking for great talks about Tools Tech and Tools Design/UX
Send your talk ideas to Geoff Evans And David Lightbown
The Machinery Beta version 2021.2
- Our Machinery
- Engine
- Workflow
Checkout the latest updates from the Our Machinery team. We recommend viewing the asset import workflow video .
The Machinery Beta — February 2021 (version 2021.2) is up! #gamedev https://t.co/M2pSHa8scA
— Our Machinery (@ourmachinery) February 26, 2021
Breakpoint Conference
- Conference
- Debugging
- Testing
Probably the single best conference for GameDev tools information. Building, debugging, testing, managing crashes and much more!
Join us at Breakpoint. 800 REGISTRANTS representing over 500 STUDIOS featuring TALKS from @unity3d, @igda, @EA, @EpicGames,@crypticstudios,@googlestadia, @team17, @superluminalsft, @nvidia, and @gamedriverio - Secure your spot! #gamedev https://t.co/RN8AqhYEH6 pic.twitter.com/h7NhhhsLnu
— Backtrace (@0xCD03) February 23, 2021
OpenAI + Chatbot integration into Modbox
- AI
- In-game Editor
- UX
Checkout the visual scripting in Modbox and the fascinating possibilities of chatbot integration.
Made a video on scripting AI characters in Modbox using OpenAI GPT3 + @replica_ai voices + speech services https://t.co/r58Fu9CFQm
— Lee Vermeulen (@Alientrap) February 18, 2021
Room-builder tool in Unity
- Unity
- Terrain
- UX
This cool tool reminds us of Sander van Rossen’s Tools Summit: Geometry in Milliseconds: Real-Time Constructive Solid Geometry
Source: Technically Art: Issue 88 (26.02.2021) by Harry Alisavakis
I’ve been working on a room-builder tool for iterative level design. Everything is procedural so I can still make edits to the meshes afterwards. I started out by reading floorplan textures, but slowly converting to in-engine drawing instead 🙂🔨 #gamedev #techart #madewithunity pic.twitter.com/ADm8IgFGIr
— Laure 🌿 (@Laure_DeMey) February 23, 2021
ztd.text lib announcement
- lib
From GitHub’s description:
Because if text works well in two of the most popular systems programming languages, the entire world over can start to benefit properly.
This repository is an implementation of an up and coming proposal percolating through SG16, P1629 - Standard Text Encoding. It will also include implementations of some downstream ideas covered in Previous Work in this area, including Zach Laine’s Boost.Text (proposed), rmf’s libogonek, and Tom Honermann’s text_view.
Ready for prime time. Version 0.
— Björk (@__phantomderp) February 21, 2021
Of many, many more versions to come.https://t.co/rTu4gDNoIfhttps://t.co/cK16MGvszU
Custom Terrain System in Unity
- Unity
- Terrain
- UX
Source: Technically Art: Issue 88 (26.02.2021) by Harry Alisavakis
Playing around with a new tile-like custom terrain system #unity3d pic.twitter.com/qho3wVHoBN
— t3ssel8r (@t3ssel8r) February 22, 2021
Open-World terrain trick in Unity
- Unity
- Terrain
- Level Design
Source: Technically Art: Issue 88 (26.02.2021) by Harry Alisavakis
Here's a nifty level design trick we @farfewgiants are using for our open-world game Imagined Leviathans: pic.twitter.com/krzHmlqKJC
— de Fault📝 (@antony_de_fault) February 24, 2021
Terrain painting tool for Unity
- Unity
- Terrain
Source: Technically Art: Issue 88 (26.02.2021) by Harry Alisavakis
The terrain painting tool I made a little while ago is now up for grabs on the Unity asset store! #gamedev #unity3d
— Staggart Creations 🏔🌲 (@_staggart_) February 25, 2021
🔗https://t.co/xgSelGWBkE pic.twitter.com/EZyIDybOQB
The Toolsmiths updates:
- The Toolsmiths are slowly migrating the conversations from Slack to Discord
- Toolsmiths @ GDC 2021
- GDC Tools Summit
- We are waiting for your submissions for the GDC 2021 Tools Summit! Send your talk proposals to Geoff Evans and David Lightbown
- GDC Tools Roundtables:
- Join us this summer at the virtual Tools Roundtables!
- GDC Tools Summit
- We are continuing our 3rd season of the Vault Club in our Discord Server.
Did You Know??
-
EmbarkStudios has an open-source dev community discord server
-
There is a fast, scalable version control file storage for graphic files SnowFS
-
Unreal Engine + Jenkins
Notable Releases and Updates
Big Remotery update
Big Remotery update!
— Don Williamson (@Donzanoid) February 23, 2021
* New auto thread sampler to visualise processors threads run on.
* No Administrator elevation required.
* Save/load of Remotery traces with no data loss.
* Native GPU/WebGL widget renderers for 100x speed vs. native.
* Lots more... https://t.co/WAayYxdCxa pic.twitter.com/Am77r9y9du
Checkout other awesome digests:
Did we miss anything?
Send us a tip!
Write a direct message to Alexander Pirogov or Victor Stepanov.