MTuner
Posted on 07 March 2021 by Alexander Pirogov & Victor Stepanov

GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.


We are looking for GDC Tools Summit talks

  • Announcement

If you have been working on a GameDev Tools technology why not share your work with GameDev Tools community at the GDC Tools Summit?

We are looking for great talks about Tools Tech and Tools Design/UX

Send your talk ideas to Geoff Evans And David Lightbown


Eskil Steenberg’s home grown 3D modeler

  • Tools
  • UX
  • 3D Modeling




Promethean AI Keynote

  • AI assist
  • ML

An awesome update from the Promethean AI team. Make sure to check out how they are innovating the content production space.




Walk Through The History Of Game Development Tools At GDC Showcase

  • GDC

Don’t miss out on this excellent opportunity to learn from the past!




New Episode of the Our Machinery Podcast

  • Our Machinery
  • Engine




Return more than an integer error code

  • API
  • C++




C/C++ tooling and data layout

  • performance
  • C++




Data alignment is not really an issue?

  • performance
  • C++




The Last of Us Part II Siggraph 2020 presentations

  • Tech Art

Check out the Tech Art presentation for a glimpse into the Naughty Dog pipeline.




Tooltip UX

  • UX
  • doc




Multimodal Neurons in Artificial Neural Networks

  • computer vision




Thoughts on the C standard

  • C lang




OpenTracing - logging API for distributed systems

  • framework
  • logging

Mentioned by Tiago @ Toolsmihts Discord server

Distributed tracing, also called distributed request tracing, is a method used to profile and monitor applications, especially those built using a microservices architecture. Distributed tracing helps pinpoint where failures occur and what causes poor performance.

https://opentracing.io/




Spreadsheet editor for Blender - introspection for Blender files

  • tools
  • Blender




Groom editor for Unity

  • Unity
  • Editor

Source: Technically Art: Issue 89 (05.03.2021) by Harry Alisavakis




Custom roads in Houdini

  • Houdini
  • Tech Art
  • Procedural Workflow

Source: Technically Art: Issue 89 (05.03.2021) by Harry Alisavakis




Trimming texturing in Houdini

  • Houdini
  • Tech Art
  • Procedural Workflow

Source: Technically Art: Issue 89 (05.03.2021) by Harry Alisavakis




Color Grading UE -> PS -> UE

  • Unreal Engine
  • Workflow
  • UX

Source: Technically Art: Issue 89 (05.03.2021) by Harry Alisavakis




Workflow of creating a level for “Haven”

  • Unity Engine
  • Workflow
  • UX

Source: Technically Art: Issue 89 (05.03.2021) by Harry Alisavakis




The Toolsmiths updates:

  • The Toolsmiths are slowly migrating the conversations from Slack to Discord

    via GIPHY

  • Toolsmiths @ GDC 2021
  • We are continuing our 3rd season of the Vault Club in our Discord Server.
    • We are discussing programming languages and how they apply to Game Tools development.






Did You Know??

  • Promethean AI has a discord server

  • You can visualize the struct layouts in VisualStudio






Checkout other awesome digests:






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