GameDev Tools weekly - Issue 3 — February 28, 2021
We are looking for GDC Tools Summit talks
If you have been working on a GameDev Tools technology why not share your findings with GameDev Tools community at the GDC Tools Summit?
We are looking for great talks about Tools Tech and Tools Design/UX
The Machinery Beta version 2021.2
- Our Machinery
Checkout the latest updates from the Our Machinery team. We recommend viewing the asset import workflow video .
Probably the single best conference for GameDev tools information. Building, debugging, testing, managing crashes and much more!
Join us at Breakpoint. 800 REGISTRANTS representing over 500 STUDIOS featuring TALKS from @unity3d, @igda, @EA, @EpicGames,@crypticstudios,@googlestadia, @team17, @superluminalsft, @nvidia, and @gamedriverio - Secure your spot! #gamedev https://t.co/RN8AqhYEH6 pic.twitter.com/h7NhhhsLnu— Backtrace (@0xCD03) February 23, 2021
OpenAI + Chatbot integration into Modbox
- In-game Editor
Checkout the visual scripting in Modbox and the fascinating possibilities of chatbot integration.
Room-builder tool in Unity
This cool tool reminds us of Sander van Rossen’s Tools Summit: Geometry in Milliseconds: Real-Time Constructive Solid Geometry
I’ve been working on a room-builder tool for iterative level design. Everything is procedural so I can still make edits to the meshes afterwards. I started out by reading floorplan textures, but slowly converting to in-engine drawing instead 🙂🔨 #gamedev #techart #madewithunity pic.twitter.com/ADm8IgFGIr— Laure 🌿 (@Laure_DeMey) February 23, 2021
ztd.text lib announcement
From GitHub’s description:
Because if text works well in two of the most popular systems programming languages, the entire world over can start to benefit properly.
This repository is an implementation of an up and coming proposal percolating through SG16, P1629 - Standard Text Encoding. It will also include implementations of some downstream ideas covered in Previous Work in this area, including Zach Laine’s Boost.Text (proposed), rmf’s libogonek, and Tom Honermann’s text_view.
Custom Terrain System in Unity
Open-World terrain trick in Unity
- Level Design
Terrain painting tool for Unity
The Toolsmiths updates:
- The Toolsmiths are slowly migrating the conversations from Slack to Discord
- Toolsmiths @ GDC 2021
- We are continuing our 3rd season of the Vault Club in our Discord Server.
Did You Know??
EmbarkStudios has an open-source dev community discord server
There is a fast, scalable version control file storage for graphic files SnowFS
Unreal Engine + Jenkins
Notable Releases and Updates
Big Remotery update
Big Remotery update!— Don Williamson (@Donzanoid) February 23, 2021
* New auto thread sampler to visualise processors threads run on.
* No Administrator elevation required.
* Save/load of Remotery traces with no data loss.
* Native GPU/WebGL widget renderers for 100x speed vs. native.
* Lots more... https://t.co/WAayYxdCxa pic.twitter.com/Am77r9y9du
Checkout other awesome digests:
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