GameDev Tools weekly - Issue 7 — March 28th, 2021
GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.
The Toolsmiths Slack is officially archived
- Announcement
We finished moving our discussions from Slack to our new Discord server. Make sure to join us if you haven’t already!
The history of tools in game development with David Lightbown
- UX
Three key lessons from the history of tools programming https://t.co/hUIF2NLNI9
— Gamasutra (@gamasutra) March 19, 2021
Who should be part of the “Save you a ton of money” team?
- UX
📣 Get your weekend read while it's still available! #Gartner research teaches you what skills and roles it takes to create the perfect team of #UX professionals! 🔗 https://t.co/XyWiQZ6ECT pic.twitter.com/e0IgLaJzDi
— Qt (@qtproject) March 26, 2021
Image Comparison
- AI
We barely celebrated 1000 users and we are already really close to 2000! Thank you all so much for giving us great feedback so that we can keep dropping awesome new builds (like the one we just did ;) )
— Promethean AI (@PrometheanAI) March 24, 2021
Notes:https://t.co/FjbSy0pf0W#gamedev
Feature of the day: image comparison! pic.twitter.com/uAZ0VVyodY
bitmap to vector graphics
#AvaloniaUI Transforming bitmaps into vector graphicshttps://t.co/VNcA8xJKr8 pic.twitter.com/mHMEzl5ZUC
— Wiesław Šoltés (@wieslawsoltes) March 26, 2021
Catch your crashes
- liveops
Learn how Backtrace's crash and error management solution helped Roblox find and fix critical crashes and improve player experience. Read the case study. #gamedev #indiegamedev #unitydeveloper #unrealdev https://t.co/7IvNC712Dv pic.twitter.com/7PsmPWlPXv
— Backtrace (@0xCD03) March 23, 2021
Do your unit tests always pass?
- testing
A way of testing to make sure that the test case actually fails
Check out my simple mutation-testing tool: dumbmutate - v1.1 just released https://t.co/tguerY8QUL
— C++ LibHunt (@CppLibHunt) March 24, 2021
Expressions support in the property window
- The Machinery
Also, you can now right click on any scope in the profiler to open a live statistics view of that profiler scope: pic.twitter.com/1czVjU3kzj
— Niklas Gray (@niklasfrykholm) March 26, 2021
Do you have some best practices when writing tools?
- best practice
- A debug menu! Needs friendly UX, search, scalability. Like, say.. this :D https://t.co/GE318nhXB9
— Anders Elfgren (@Srekel) March 24, 2021
- Command-line arguments to quickly get to the point in the game you want, for example skipping intro videos and loading a specific map. The fewer clicks in menus etc. the better.
Qt Creator: CMake package-manager auto-setup
- build
Did you know that auto-setup.cmake
ships with Qt Creator?
read more
Click to move, and drag to reorient
- Unity
Source: Technically Art: Issue 91 (26.03.2021) by Harry Alisavakis
I've wanted this Unity tool for a while. I call it the "Place Object" tool. Click to move an object, and drag to reorient.
— John Austin (@kleptine) March 22, 2021
Saves me hours of positioning things by hand.
Now this cabinet of spices sparks joy! If anyone wants the script, let me know!#gamedev @madewithunity pic.twitter.com/P45sIf1rGE
Parallax
Introducing wParallax!https://t.co/tqipXX5lt6#fakeinteriors #parallax #3d #render #osl #3dsMax #coronarender #vray #Blender3d #C4D
— wParallax (@parallax_w) March 15, 2021
Procedural Content Generation Workshop
Interested in Procedural Content Generation? You can submit or participate in this year's #PCG workshop at @FDGconf. This long-running workshop will be online, easy to get to. https://t.co/mQoDRUcuvN
— Christoph Salge (@ChristophSalge) March 27, 2021
Deadline: 19th, April, 2021
Please share. @PcgWorkshop pic.twitter.com/dqgDpQvNnM
Debugging Python terminal
- tips
- python
In @pycharm, you can attach a debugger to your #python console. This means that you can test things out in the console, and when you don't understand what's going on you can attach a debugger, and figure things out. pic.twitter.com/o24pTTimmP
— Nafiul Islam (@gamesbrainiac) February 7, 2021
Human Generator addon for Blender
- Blender
Impressive Human Generator addon for Blender, and more from this week in 3D: https://t.co/ZV34fs55Lx #b3d pic.twitter.com/TlSN2jjt9k
— Andrew Price (@andrewpprice) March 27, 2021
Measuring Pipeline maturity
Also see https://t.co/jojigBF0FO
— Stephan T. Lavavej (@StephanTLavavej) March 27, 2021
The Toolsmiths updates:
- The Toolsmiths
finished
migrating the conversations from Slack to Discord - Toolsmiths @ GDC 2021
- GDC Tools Summit
- Join us this summer for:
- GDC 2021 Tools Summit!
- GDC Tools Roundtables
- Join us this summer for:
- GDC Tools Summit
Did You Know??
- Did you know that there was a website for helping you select an open source licence choosealicense.com source
- Did you know that there is a PCG WORKSHOP
- It also has a PCG papers DB
- Did you know that you can host git code repos with AWS CodeCommit
source: mentioned by Fábio Reis in the Toolsmiths Discord
Notable Releases and Updates
Clang Power Tools update
- build
Clang Power Tools 7.3 is out now!
— Clang Power Tools (@ClangPowerTools) March 25, 2021
See the full list of features, improvements, and bug fixes.https://t.co/v1UvGPLsxJ #Clang #LLVM #Cpp pic.twitter.com/TEtOIgVXa4
CMake update
- build
CMake 3.20.0 available for download https://t.co/Qnlbr51JOp
— C++ LibHunt (@CppLibHunt) March 25, 2021
Rider 2021.1 Beta release with Unity goodies
Behold: Rider 2021.1 Beta has arrived! Take a look at this blog post for an overview of the build: https://t.co/Z51Hff9dwy pic.twitter.com/bNb5lh7ckw
— JetBrains Rider (@JetBrainsRider) March 25, 2021
#random
BBC BASIC
- old school
Source: https://t.co/mVjqKptiN0 pic.twitter.com/6IWV0rj0dO
— BBC Micro 🦉 Bot (@bbcmicrobot) March 28, 2021
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Credits:
“Adjustable Spanner/Wrench” by CGWorker is licensed under Creative Commons Attribution .