MTuner
Posted on 04 April 2021 by Alexander Pirogov & Victor Stepanov

GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.


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Applying Design Thinking Process in Tool Development

  • UX

A blog post by Irene Zhu with a deep dive into a Tools Design approach developed by the Nelson Norman Group. We are currently talking about this blog post in the Vault Club channel of our Discord server




history of Nintendo’s creative tools

  • history

Source: Dave DeSandro




Docker + .NET + Rider

  • .NET




Rider Unreal Engine Editor integration

  • UE




UV unwrapping smooth shapes




How C++ resolves a function call

  • C++




Fixing bugs in open-source softwaretools

  • Blender




Are you using unit tests for documenting?

  • unit tests




Have you considered Nim for game scripting?

  • engine

checkout Nim




Property Grid in imgui

  • imgui




You can setup Compiler Explorer locally

  • C++




Upcoming update for prop placement

  • UE




Capture iOS/Andriod log errors in Unity

  • Unity
  • LiveOps




How to get File Size in C++

  • C++

tl;dr It’s easier with C++17 std::filesystem




Encode/Decode C strings

  • C




hot-reloaded .c plugins in TheMachinery

  • TheMachinery




Help with getting started with Clang-Format

  • C
  • C++
  • C#




Memory optimization problems are not going anywhere

  • performance




Crash course on allocations

  • performance




Riot Games Tools for investigating problems in the wild

  • LiveOps



The Toolsmiths updates:




Notable Releases and Updates




The Machinery 2021.3 update




miniaudio update

  • audio

#random

Using Scratch to emulate a CPU




New episode of No Diagnostic Required

  • podcast

The year is 2021 and C++ is still the most popular language for gamedev. It’s crucial to understand it’s ecosystem and NDR reall helps with that




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Credits:

“Adjustable Spanner/Wrench” by CGWorker is licensed under Creative Commons Attribution .