Posted on 12 April 2021 by Alexander Pirogov & Victor Stepanov

GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.

tool header

Learning from the history of tools

  • programming
  • tool
  • editor
  • developer

Recommendations for API design

  • programming
  • third party

Game Dev Data Structures

  • programming

Tools from keeping tech debt under control 🧵

  • Build

Have you see CppCon 2018:Nicolas Fleury & Mathieu Nayrolles “Better C++ using Machine Learning on Large Projects” See the publication from @UbisoftLaForge

CLEVER: Combining Code Metrics with Clone Detection for Just-In-Time Fault Prevention and Resolution in Large Industrial Projects

AddressSanitizer + VIsual Studio

  • Pipeline

ThreadSanitizer How-to or Eliminating Data Races in Firefox

  • build

CMake script that downloads and builds conan packages

  • build

Introduction to C++ Compilation on the Command Line

  • Pipeline

There is a ROI for UX

  • ux

Procgen culture

  • pcg

C++ plug-ins in Maya

  • dcc
  • c++

Flexible narrative organization

  • narrative

Machine Learning in Games an overview

Do you use CMake for your projects? 🧵

  • build

Perforce Visual Studio plugin

  • build

Riley Labrecque posted in the revision-control channel

Just in case anyone’s interested I ended up publishing my little Perforce Visual Studio plugin. It’s super basic, but does exactly what I need.

SimpleP4VS on github

A sand dune shader graph

  • ux

Source: Graphics Programming weekly issue 177 (26.02.2021) by Jendrik Illner

Skybox workflow for Unity using Photoshop

  • Unity
  • Photoshop
  • UX
  • workflow

Source: Technically Art: Issue 93 (09.04.2021) by Harry Alisavakis

Making level building satisfying

  • Unity
  • UX
  • gamification

Source: Technically Art: Issue 93 (09.04.2021) by Harry Alisavakis

Retopology tool

  • blender
  • UX

Source: Technically Art: Issue 93 (09.04.2021) by Harry Alisavakis

Communicate between DCC

  • blender
  • UX
  • DCC

Source: Technically Art: Issue 93 (09.04.2021) by Harry Alisavakis

🔥 Hot Tools Jobs 🔥

Systems Engineer @ Telltale Games

Indy Ray posted in the careers channel

I have a role open too: Role can be adapted for more Senior or Juinor. Have tons of tooling work in Build or Animation.

Senior Programmer - Tools @ Media Molecule

Media Molecule logo

Amy Phillips posted in the careers channel

read more

Senior Tools Engineer @ Infinity Ward

WZ logo

read more

If you want to apply send a DM to Victor Stepanov

The Toolsmiths updates:

  • Toolsmiths @ GDC 2021

Notable Releases and Updates

CLion 2021.1: New Code Analysis Options, Updates to Remote Mode, and Postfix Completion

meshoptimizer v0.16 is here!

Did You Know??

  • You can organize your game design with


Embrace the Grind

Sometimes, there really is the only way out of your problem, and It’s long and boring as hell

Guide their attention

Checkout other awesome digests:

Did we miss anything?

Send us a tip!

Write a direct message to Alexander Pirogov or Victor Stepanov.


“Adjustable Spanner/Wrench” by CGWorker is licensed under Creative Commons Attribution .