MTuner
Posted on 12 April 2021 by Alexander Pirogov & Victor Stepanov

GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.


tool header






Learning from the history of tools

  • programming
  • tool
  • editor
  • developer




Recommendations for API design

  • programming
  • third party




Game Dev Data Structures

  • programming




Tools from keeping tech debt under control 🧵

  • Build

Have you see CppCon 2018:Nicolas Fleury & Mathieu Nayrolles “Better C++ using Machine Learning on Large Projects” See the publication from @UbisoftLaForge

CLEVER: Combining Code Metrics with Clone Detection for Just-In-Time Fault Prevention and Resolution in Large Industrial Projects




AddressSanitizer + VIsual Studio

  • Pipeline




ThreadSanitizer How-to or Eliminating Data Races in Firefox

  • build




CMake script that downloads and builds conan packages

  • build




Introduction to C++ Compilation on the Command Line

  • Pipeline




There is a ROI for UX

  • ux




Procgen culture

  • pcg




C++ plug-ins in Maya

  • dcc
  • c++




Flexible narrative organization

  • narrative




Machine Learning in Games an overview




Do you use CMake for your projects? 🧵

  • build




Perforce Visual Studio plugin

  • build

Riley Labrecque posted in the revision-control channel

Just in case anyone’s interested I ended up publishing my little Perforce Visual Studio plugin. It’s super basic, but does exactly what I need. https://github.com/rlabrecque/SimpleP4VS

SimpleP4VS on github




A sand dune shader graph

  • ux

Source: Graphics Programming weekly issue 177 (26.02.2021) by Jendrik Illner




Skybox workflow for Unity using Photoshop

  • Unity
  • Photoshop
  • UX
  • workflow

Source: Technically Art: Issue 93 (09.04.2021) by Harry Alisavakis




Making level building satisfying

  • Unity
  • UX
  • gamification

Source: Technically Art: Issue 93 (09.04.2021) by Harry Alisavakis




Retopology tool

  • blender
  • UX

Source: Technically Art: Issue 93 (09.04.2021) by Harry Alisavakis




Communicate between DCC

  • blender
  • UX
  • DCC

Source: Technically Art: Issue 93 (09.04.2021) by Harry Alisavakis




🔥 Hot Tools Jobs 🔥




Systems Engineer @ Telltale Games

Indy Ray posted in the careers channel

I have a role open too: https://twitter.com/ScatteredRay/status/1379154535462002690 Role can be adapted for more Senior or Juinor. Have tons of tooling work in Build or Animation.




Senior Programmer - Tools @ Media Molecule

Media Molecule logo

Amy Phillips posted in the careers channel

read more




Senior Tools Engineer @ Infinity Ward

WZ logo

read more

If you want to apply send a DM to Victor Stepanov




The Toolsmiths updates:

  • Toolsmiths @ GDC 2021




Notable Releases and Updates




CLion 2021.1: New Code Analysis Options, Updates to Remote Mode, and Postfix Completion




meshoptimizer v0.16 is here!




Did You Know??







  • You can organize your game design with miro.com

#random




Embrace the Grind

Sometimes, there really is the only way out of your problem, and It’s long and boring as hell




Guide their attention




Checkout other awesome digests:






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Write a direct message to Alexander Pirogov or Victor Stepanov.


Credits:

“Adjustable Spanner/Wrench” by CGWorker is licensed under Creative Commons Attribution .