Tools Engineer: Core Game Tools Development - Game Tool History
- Engines and their tools
- Game Tools History
- The Toolsmiths GDC Codex
- The Toolsmiths Glossary
- The Toolsmiths Learning Paths
- ◍ Tools Engineer Learning Path
- ◎ Tools Engineer: Core Game Development
- ◎ Tools Engineer: Core Game Tools Development
- ◌ Documentation
- ◌ Game Tool History
- ◌ Subjects of Interest Programming
- ◌ UX Basics
- ◌ Windows OS
- ◎ Tools Engineer: Core Software Development
- ◎ Tools Engineer: Game Tools Development Disciplines
- The Toolsmiths Knowledge Base
- Tools Development Wisdom and Best Practice
- The Toolsmiths Arsenal
- The Toolsmiths Toolbox
Codex navigation
‘Those who don’t know history are doomed to repeat it’
Resources
Web
- Classic Tools Retrospective, David Lightbown
- GCAP 2016: Engines: The Past and Future - Tony Albrecht
- The History of Game Engines
- A History of the Unity Game Engine
- The architecture and evolution of computer game engines
- Game Engine Black Book: Wolfenstein 3D (Chapter 3 “Team”)
- Game Engine Black Book: Doom (Chapter 4 “Team and Tools”)
- The Toolsmiths Blog Archive