MTuner
Behind the Scenes: The GEARS OF WAR 2 Cinematics Pipeline

Tanya Jessen, Greg Mitchell (Epic Games) @ GDC 2009

Video | No Slides :(


Inside the GEARS OF WAR 2 Character Modeling Pipeline

Chris Wells (Epic Games) @ GDC 2009

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The Asset pipeline for Just Cause 2: Lessons learned

Mathias Westerdahl (Avalanche Studios) @ GDC 2010

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Developing Imperfect Software: How to Prepare for Development Pipeline Failure

Ronald Pieket (Insomniac Games) @ GDC 2012

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Lighting and Simplifying Saints Row: The Third

Scott Kircher (Volition, Inc.) @ GDC 2012

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Working Together: Solutions for Collaborative Asset Creation

Niklas Frykholm (Bitsquid AB) @ GDC 2013

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Horizon and Beyond - A Look into Tomb Raider's Tools

Jason Yao (Crystal Dynamics) @ GDC 2013

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Fast Iteration for Far Cry 4 - Optimizing Key Parts of the Dunia Pipeline

Remi Quenin (Ubisoft Montreal) @ GDC 2015

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The Witcher 3: Optimizing Content Pipelines for Open-World Games

Martin Thorzen (CD Projekt RED) @ GDC 2015

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Fast Iteration Tools in the Production of the Talos Principle
Alen Ladavac (Croteam) @ GDC EU 2015

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Strategies for Efficient Authoring of Content in Middle-earth: Shadow of Mordor
Doug Heimer (Monolith Productions) @ GDC EU 2015

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Behind the Scenes of Cinematic Dialogues in 'The Witcher 3: Wild Hunt'

Piotr Tomsinski (CD Projekt RED) @ GDC 2016

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'Fallout 4's' Modular Level Design

Joel Burgess, Nathan Purkeypile (Bethesda Game Studios) @ GDC 2016

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Character Pipeline and Customization System for 'Far Cry Primal'

Julien Lalleve, Kieran O'Sullivan (Ubisoft Montreal, Ubisoft Toronto) @ GDC 2017

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'Ghost Recon Wildlands': Terrain Tools and Technology

Guillaume Werle, Benoit Martinez (Ubisoft) @ GDC 2017

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The Data Building Pipeline of 'Overwatch'

David Clyde (Blizzard Entertainment) @ GDC 2017

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Building Beauclair: Capital City in 'The Witcher 3: Wild Hunt - Blood and Wine' Expansion Pack

Kacper Niepokolczycki (CD PROJEKT RED) @ GDC 2017

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Tools Tutorial Day: Bungie’s Asset Pipeline: 'Destiny 2' and Beyond

Brandon Moro (Bungie) @ GDC 2018

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The Asset Build System of 'Far Cry 5'

Remi Quenin (Ubisoft Montreal) @ GDC 2018

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'Middle-earth: Shadow of War': Asset Pipeline Growing Pains

Doug Heimer (Monolith Productions) @ GDC 2018

Video | No Slides :(


The Animation Pipeline of 'Mario + Rabbids Kingdom Battle'

Marco Renso, Tommaso Sanguigni (Ubisoft Milan) @ GDC 2018

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ML Tutorial Day: From Motion Matching to Motion Synthesis, and All the Hurdles In Between

Fabio Zinno (Electronic Arts) @ GDC 2019

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A New Era of Performance Capture with Machine Learning

Daniel Holden (Ubisoft Montreal) @ GDC 2019

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Rethinking Your Performance Capture Pipeline with Machine Learning

Stephen Shaw (ALICE Studios, Ubisoft) @ GDC 2019

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Compiling Your Story: Using Techniques from Compiler Design to Check Your Narrative

Jon Manning (Secret Lab) @ GDC 2019

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The Future of Scene Description on 'God of War'

Koray Hagen (Sony Santa Monica Studio) @ GDC 2019

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Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie) @ GDC 2019

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Tools Tutorial Day: 3D Asset Recognition with Deep Learning

Francois Nadeau (Ubisoft) @ GDC 2019

Video | No Slides :(