Tools Related Sessions for Pipelines/Workflows
Behind the Scenes: The GEARS OF WAR 2 Cinematics Pipeline
Tanya Jessen, Greg Mitchell (Epic Games) @ GDC 2009
Video | No Slides :(
Inside the GEARS OF WAR 2 Character Modeling Pipeline
Chris Wells (Epic Games) @ GDC 2009
Video | No Slides :(
The Asset pipeline for Just Cause 2: Lessons learned
Mathias Westerdahl (Avalanche Studios) @ GDC 2010
Developing Imperfect Software: How to Prepare for Development Pipeline Failure
Ronald Pieket (Insomniac Games) @ GDC 2012
Lighting and Simplifying Saints Row: The Third
Scott Kircher (Volition, Inc.) @ GDC 2012
Working Together: Solutions for Collaborative Asset Creation
Niklas Frykholm (Bitsquid AB) @ GDC 2013
Video | No Slides :(
Horizon and Beyond - A Look into Tomb Raider's Tools
Jason Yao (Crystal Dynamics) @ GDC 2013
Fast Iteration for Far Cry 4 - Optimizing Key Parts of the Dunia Pipeline
Remi Quenin (Ubisoft Montreal) @ GDC 2015
The Witcher 3: Optimizing Content Pipelines for Open-World Games
Martin Thorzen (CD Projekt RED) @ GDC 2015
Fast Iteration Tools in the Production of the Talos Principle
Alen Ladavac (Croteam) @ GDC EU 2015
Strategies for Efficient Authoring of Content in Middle-earth: Shadow of Mordor
Doug Heimer (Monolith Productions) @ GDC EU 2015
Behind the Scenes of Cinematic Dialogues in 'The Witcher 3: Wild Hunt'
Piotr Tomsinski (CD Projekt RED) @ GDC 2016
'Fallout 4's' Modular Level Design
Joel Burgess, Nathan Purkeypile (Bethesda Game Studios) @ GDC 2016
Character Pipeline and Customization System for 'Far Cry Primal'
Julien Lalleve, Kieran O'Sullivan (Ubisoft Montreal, Ubisoft Toronto) @ GDC 2017
'Ghost Recon Wildlands': Terrain Tools and Technology
Guillaume Werle, Benoit Martinez (Ubisoft) @ GDC 2017
The Data Building Pipeline of 'Overwatch'
David Clyde (Blizzard Entertainment) @ GDC 2017
Building Beauclair: Capital City in 'The Witcher 3: Wild Hunt - Blood and Wine' Expansion Pack
Kacper Niepokolczycki (CD PROJEKT RED) @ GDC 2017
Tools Tutorial Day: Bungie’s Asset Pipeline: 'Destiny 2' and Beyond
Brandon Moro (Bungie) @ GDC 2018
The Asset Build System of 'Far Cry 5'
Remi Quenin (Ubisoft Montreal) @ GDC 2018
'Middle-earth: Shadow of War': Asset Pipeline Growing Pains
Doug Heimer (Monolith Productions) @ GDC 2018
Video | No Slides :(
The Animation Pipeline of 'Mario + Rabbids Kingdom Battle'
Marco Renso, Tommaso Sanguigni (Ubisoft Milan) @ GDC 2018
Video | No Slides :(
ML Tutorial Day: From Motion Matching to Motion Synthesis, and All the Hurdles In Between
Fabio Zinno (Electronic Arts) @ GDC 2019
A New Era of Performance Capture with Machine Learning
Daniel Holden (Ubisoft Montreal) @ GDC 2019
Rethinking Your Performance Capture Pipeline with Machine Learning
Stephen Shaw (ALICE Studios, Ubisoft) @ GDC 2019
Video | No Slides :(
Compiling Your Story: Using Techniques from Compiler Design to Check Your Narrative
Jon Manning (Secret Lab) @ GDC 2019
Video | No Slides :(
The Future of Scene Description on 'God of War'
Koray Hagen (Sony Santa Monica Studio) @ GDC 2019
Pipeline Support for Feature Branches in 'Destiny'
Pete Kugler (Bungie) @ GDC 2019
Video | No Slides :(
Tools Tutorial Day: 3D Asset Recognition with Deep Learning
Francois Nadeau (Ubisoft) @ GDC 2019
Video | No Slides :(