MTuner
Building Blocks: Artist Driven Procedural Buildings
James Golding (Epic Games) @ GDC 2010

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Designing Games with Procedural Content and Mechanics
Joris Dormans (Ludomotion) @ GDC EU 2013

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Math for Game Programmers: Random Numbers
Squirrel Eiserloh (The Guildhall at SMU) @ GDC 2014

Video | No Slides :(


Games with Freedom: Programming Procedural Generation and AI
Manuel Kerssemakers (Abbey Games) @ GDC EU 2014

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Procedural Generation in Shattered Planet
Tanya Short (Kitfox Games) @ GDC 2015

Video | No Slides :(


Technical Artist Bootcamp: Proceduralism and Automation at Certain Affinity
Luiz Kruel (Certain Affinity) @ GDC 2015

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Making Things Up: The Power and Peril of PCG
Nathan Sturtevant, Gillian Smith, Julian Togelius (University of Denver, Northeastern University, New York University) @ GDC 2015

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GPU-Based Run-Time Procedural Placement in 'Horizon: Zero Dawn'
Jaap van Muijden (Guerrilla Games) @ GDC 2017

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Continuous World Generation in 'No Man's Sky'
Innes McKendrick (Hello Games) @ GDC 2017

Video | No Slides :(


PCG Shotgun: 6 Techniques for Leveraging AI in Content Generation
Tyler Coleman, Zach Aikman, Tanya Short, Tarn Adams, Mitu Khandaker-Kokoris, Luiz Kruel (Retora Games, 17-BIT, Kitfox Games, Bay 12 Games, Spirit AI, SideFX Software) @ GDC 2017

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Technical Artist Bootcamp: Introduction to Proceduralism
Luiz Kruel (SideFX Software) @ GDC 2017

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Practical Procedural Generation for Everyone
Kate Compton (Independent) @ GDC 2017

Video | No Slides :(


Deep Learning: Beyond the Hype
Magnus Nordin (Electronic Arts) @ GDC 2018

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Deep Learning for Animation and Content Creation (Presented by NVIDIA)
Gavriel State, Andrew Edelsten (NVIDIA) @ GDC 2018

Video | No Slides :(


Procedural World Generation of 'Far Cry 5'
Etienne Carrier (Ubisoft) @ GDC 2018

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Math for Game Programmers: Semi-Procedural Content Pipelines
Squirrel Eiserloh (The Guildhall at SMU) @ GDC 2018

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Math for Game Programmers: Staged Parametric Map Generation
Squirrel Eiserloh (The Guildhall at SMU) @ GDC 2018

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Math for Game Programmers: The Power of Procedural Recipes
Squirrel Eiserloh (The Guildhall at SMU) @ GDC 2018

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Math for Game Programmers: Juicing World Generation with Metadata Feedback
Squirrel Eiserloh (The Guildhall at SMU) @ GDC 2018

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Math for Game Programmers: Discrete Constructs in Endless Worlds
Squirrel Eiserloh (The Guildhall at SMU) @ GDC 2018

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Math for Game Programmers: Digging with Perlin Worms
Squirrel Eiserloh (The Guildhall at SMU) @ GDC 2018

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Plot and Parcel: Procedural Level Design in 'XCom 2'
Brian Hess (Firaxis Games) @ GDC 2018

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Creating Photorealistic Procedural Materials with Substance Designer (Presented by Allegorithmic)
Daniel Thiger (Bungie) @ GDC 2018

Video | No Slides :(


Beyond Procedural Horizons: Exploring Different Uses of Procedural Content Generation
Emily Short, Rich Vreeland, Loren Schmidt, Innes McKendrick (Spirit AI, Disasterpeace, Independent, Hello Games) @ GDC 2018

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Spline-Based Procedural Modeling in 'Agents of Mayhem'
Chris Helvig, Chris Dubois (Deep Silver Volition) @ GDC 2018

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Technical Artist Bootcamp: Procedural Islands of 'Dauntless'
Mykola Konyk, Michael Trottier (Phoenix Labs) @ GDC 2018

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Procedurally Generating History in 'Caves of Qud'
Jason Grinblat (Freehold Games) @ GDC 2018

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Beyond Bots: Making Machine Learning Accessible and Useful
Joe Booth (Vidya Gamer, LLC) @ GDC 2018

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Reinforced Machine Learning: Leveraging the Power of Intelligence for Gaming (Presented by Amazon)
Darin Briskman (Amazon Web Services) @ GDC 2018

Video | No Slides :(


Advanced Graphics Techniques Tutorial: Four Million Acres, Seriously: GPU-Based Procedural Terrains in 'Serious Sam 4: Planet Badass'
Alen Ladavac (Croteam) @ GDC 2019

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Math for Game Developers: End-to-End Procedural Generation in 'Caves of Qud'
Brian Bucklew, Jason Grinblat (Freehold Games, Freehold Games) @ GDC 2019

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Math for Game Developers: Tile-Based Map Generation using Wave Function Collapse in 'Caves of Qud'
Brian Bucklew (Freehold Games) @ GDC 2019

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Math for Game Developers: Procedural Mesh Animation with Non-Linear Transforms
Michael Austin (Hidden Path Entertainment) @ GDC 2019

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'Marvel's Spider-Man': Procedural Lighting Tools
Xray Halperin (Insomniac Games) @ GDC 2019

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Procedurally Crafting Manhattan for 'Marvel's Spider-Man'
David Santiago (Insomniac Games) @ GDC 2019

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Procedural Generation of Cinematic Dialogues in 'Assassin's Creed Odyssey'
Francois Paradis (Ubisoft Quebec) @ GDC 2019

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