MTuner
Growing a Dedicated Tools Programming Team: From Baldur’s Gate to Star Wars: Knights of the Old Republic.
Don Moar @ GDC 2004

Audio | Slides


Internal & Outsourcer Management Of Tools & Pipelines
Brendan Holloway, Adam Pletcher (Volition, Inc.) @ GDC 2008

Audio | Slides


Data is a Four-Letter Word
Paul Du Bois, Henry Goffin (Double Fine) @ GDC 2010

Audio | Slides


Tools Tutorial Day: Shipping 'Call of Duty'
Paul Haile (Infinity Ward) @ GDC 2018

Video | Slides


Tools Tutorial Day: Playtesting 'Overwatch'
Rowan Hamilton (Blizzard Entertainment) @ GDC 2018

Video | Slides


Audio Asset Management Tips and Tricks
Richard Ludlow (Hexany Audio) @ GDC 2018

Video | Slides


'Horizon Zero Dawn': A QA Open World Case Study
Ana Barbuta (Guerrilla Games) @ GDC 2018

Video | Slides


'Assassin's Creed Origins': Monitoring and Validation of World Design Data
Nicholas Routhier (Ubisoft Montreal) @ GDC 2018

Video | Slides


Level Up Your Jenkins Reporting
Adrian Yu (Electronic Arts) @ GDC 2019

Video | No Slides :(


Bungie's Force Multipliers: Production Engineers
Jo King-Yost (Bungie) @ GDC 2019

Video | Slides


Tools Tutorial Day: Shipping Features Responsibly
Geoff Evans (Infinity Ward) @ GDC 2019

Video | Slides