Tools Related Sessions for Programming
Next-Gen Asset Streaming Using Runtime Statistics
David Thall (Insomniac Games) @ GDC Austin 2009
Video | No Slides :(
Oh my.Maya is Qt!
Kristine Middlem (Autodesk) @ GDC 2011
No Video :( | Slides
Engine Postmortem of inFAMOUS: Second Son
Adrian Bentley (Sucker Punch Productions) @ GDC 2014
Video | No Slides :(
Code Clinic: How to Write Code the Compiler Can Actually Optimize
Mike Acton (Insomniac Games, Inc) @ GDC 2014
Video | No Slides :(
Lessons from the Core Engine Architecture of Destiny
Chris Butcher (Bungie) @ GDC 2015
Parallelizing the Naughty Dog Engine Using Fibers
Christian Gyrling (Naughty Dog) @ GDC 2015
Code Clinic: How to Write Code the Compiler Can Actually Optimize (2015 edition)
Mike Acton (Insomniac Games, Inc) @ GDC 2015
Video | No Slides :(
'Assassin's Creed Syndicate: London' Wasn't Built in a Day
Damien Bastian (Ubisoft) @ GDC 2016
Video | No Slides :(
How King Uses AI in 'Candy Crush'
Alexander Andelkovic (King) @ GDC EU 2016
Video | No Slides :(
Shrinking Data for Fun & Profit
Dietmar Hauser (Sproing) @ GDC EU 2016
Create a 20 Times Faster Database Engine Optimized to MMOGs
Shuichi Kurabayashi (Cygames, Inc.) @ GDC EU 2016
Taming the Jaguar: x86 Optimization at Insomniac Games
Andreas Fredriksson (Insomniac Games) @ GDC 2016
Building Worlds Using Math(s)
Sean Murray (Hello Games) @ GDC 2017
Video | No Slides :(
Creating a Tools Pipeline for 'Horizon: Zero Dawn'
Dan Sumaili, Sander van der Steen (Guerrilla Games) @ GDC 2017
Data Binding Architectures for Rapid UI Creation in Unity
Stephan Dilly (InnoGames GmbH) @ GDC 2017
'Destiny' Shader Pipeline
Natalya Tatarchuk, Chris Tchou (Bungie) @ GDC 2017
Insomniac's Web Tools: A Postmortem
Andreas Fredriksson (Insomniac Games) @ GDC 2017
Do You Copy? Dialog System and Tools in 'Firewatch'
William Armstrong, Patrick Ewing (Unity Technologies, Campo Santo) @ GDC 2017
Tools Tutorial Day: Workflow Driven Tools Design
Vesa Paakkanen (Remedy Entertainment) @ GDC 2018
Tools Tutorial Day: A Tale of Three Data Schemas
Ludovic Chabant (Electronic Arts) @ GDC 2018
Rebuilding Your Engine During Development: Lessons from 'Mafia III'
Jan Kratochvil (Hangar 13 Games) @ GDC 2018
Technical Artist Bootcamp: Contributing to Open Source
Bob White (Volition) @ GDC 2018
Walking, Talking, and Projectiles: Storytelling Tools in 'Destiny 2'
Evan Moran (Bungie) @ GDC 2018
A Practical Approach to Developing Forward-Facing Rigs, Tools and Pipelines
Michael Malinowski (Creative Assembly) @ GDC 2018
Frostbite GPU Emitter Graph System
Sebastien Hillaire, Anders Egleus (Electronic Arts, EA DICE) @ GDC 2018
By Grabthar's Hammer, What a Savings: Making the Most of Texture Memory with Sprite Dicing
Jon Manning (Secret Lab) @ GDC 2018
The Visual Effects Technology of 'Destiny'
Ali Mayyasi, Brandon Whitley (Bungie) @ GDC 2018
Make It Shiny: Unity's Progressive Lightmapper and Shader Graph (Presented by Unity Technologies)
Jennifer Nordwall, Matt Dean (Unity Technologies) @ GDC 2018
Video | No Slides :(
Production-Level Facial Performance Capture Using Deep Convolutional Neural Networks
Antti Herva (Remedy Entertainment) @ GDC 2018
Audio Bootcamp XVIII: How a Systemic Approach to Game Audio Increased Creativity and Productivity for 'Assassin's Creed Odyssey'
Lydia Andrew (Ubisoft Quebec) @ GDC 2019
Experimental AI for Games
Nicole He, Max Kreminski, Imre Jele, Phoenix Perry, Gabriella Barros, David Dodero (Independent, UC Santa Cruz, Bossa Studios, Goldsmiths University, modl.ai, Lyrebird.ai) @ GDC 2019
Video | No Slides :(
The Alchemy and Science of Machine Learning for Games
Yves Jacquier (Ubisoft Montreal) @ GDC 2019
Video | No Slides :(
ML Tutorial Day: Machine Learning for Everyday Programming
Angelo Pesce (Activision) @ GDC 2019
Math for Game Developers: Understanding and Tracing Numerical Errors in C++
Gino van den Bergen (Dtecta) @ GDC 2019
Everyone Watching This Is Fired
Mike Acton (Unity Technologies) @ GDC 2019
Video | No Slides :(
Tools for 'Marvel's Spider-Man': Editing with Immutable Data
Ronald Pieket (Insomniac Games) @ GDC 2019
Video | No Slides :(
Back to the Future! Working with Deterministic Simulation in 'For Honor'
Jennifer Henry (Ubisoft Montreal) @ GDC 2019
'Marvel's Spider-Man': A Technical Postmortem
Elan Ruskin (Insomniac Games) @ GDC 2019
Video | No Slides :(
Game Preservation Best Practices: A Real Life EA Case Study
Garrett Fredley (Electronic Arts) @ GDC 2019
Beyond the Remake of 'Shadow of the Colossus': A Technical Perspective
Peter Dalton (Bluepoint Games) @ GDC 2019
Tools Tutorial Day: Tooling for Small Team Workflows
Irina Zaugolnikova (Bungie) @ GDC 2019
Video | No Slides :(
Tools Tutorial Day: 9 Things Learned While Building Frostbite's Cinematics Tools
Ludovic Chabant (Electronic Arts) @ GDC 2019
Video | No Slides :(
Tools Summit: Cryptic Studios' Magic Legends: FX Engine Support for Artists'
Brent Haley (Cryptic Studios) @ GDC 2021
Video | No Slides :(
Tools Summit: Embedded Scripting with Zero Overhead in Final Builds
Arturo Cepeda (Deck13 Interactive) @ GDC 2021
Tools Summit: The Rust Programming Language for Game Tooling
Dan Olson (Treyarch) @ GDC 2021
Video | No Slides :(