Tools Engineer: Game Tools Development Disciplines - Content Build Pipeline
Areas of Expertise
list reference from Tools Engineer Recruiting FAQ by Geoff Evans
- Dependency analysis
- Pipeline auditing for iteration throughput
- Parallelism and concurrency
- Global optimization
- Determinism
Other Areas of Expertise
- Pipeline Scalability
- Asset Systems
- 3D file format
- Live Editing
- Serialization
Knowledge links
- Core Software Development
- Core Game Development
- Game Tool Subjects of Interest in Programming
- Windows OS
Resources
Books links
Web links
- Tools Engineer Recruiting FAQ, Geoff Evans
- Introduction to 3D Art Pipeline
- Resource Pipelines
- Unity: Create photo-realistic game assets
Video links
- Core Dump: Day 1 - How do we manage our build data?
- Core Dump: Day 2 - Build systems
- HandmadeCon 2016 - Asset Systems and Scalability
- GCAP 2017: Tools to Help Build Shippable Games - Jonathan Adamczewski
- Siggraph 2017 - Photogrammetry workflow and the tech behind the de-lighting tool
GDC links
- GDC Tools Related Sessions for Pipelines/Workflows
- Tools Tutorial Day: Bungie’s Asset Pipeline: ‘Destiny 2’ and Beyond
- Working Together: Solutions for Collaborative Asset Creation
- Cutting the Pipe: Achieving Sub-Second Iteration Times
- Photogrammetry and Star Wars Battlefront
- Technical Issues in Tools Roundtable Sessions