Tools Engineer: Game Tools Development Disciplines - Digital Content Creation Tools
Areas of Expertise
list reference from Tools Engineer Recruiting FAQ by Geoff Evans
- User experience auditing and content creator communication/feedback
- User interface toolkits (such as Qt, wxWidgets, WPF, WinForms, FLTK, IMGUI, etc…)
- Document formats (such as XML, JSON, YAML, etc…)
- Revision control integration (such as Perforce, Plastic SCM, etc…)
- File system watchers and document hot-reloading
- Interprocess communication and shared object synchronization
- DCC Tool Architecture
- Windows
- Content Production Workflows
- Troubleshooting & Debugging in the Field
- File Systems
- Reflection
- UX
- COTS Digital Content Creation Tool Integration (Maya, Houdini, ZBrush, Substance… )
- State of the Art Commercial Game Engines (Unreal Engine, Unity, Cryengine, Lumberyard…)
- Tool User Domain Knowledge (Level Art, Character Art, Level Design, Animation, Cinematics, Game Design, etc.)
Knowledge links
- Core Software Development
- Core Game Development
- Game Tool Subjects of Interest in Programming
- Windows OS
- UX Basics
- Game Tool History
Resources
Books links
Web links
Video links
- Core Dump: Day 2, Visual scripting, UI development and tools performance.
- Love - GDC 2009: Tools Demonstration, Eskil Steenberg
- Game Development Tools of Love (the game) - Eskil Steenberg
GDC links
- Tools Tutorial Day: Workflow Driven Tools Design, Vesa Paakkanen
- Creating a Tools Pipeline for ‘Horizon: Zero Dawn’, Dan Sumaili, Sander van der Steen
- Insomniac’s Web Tools: A Postmortem, Andreas Fredriksson
- Creating a Tools Pipeline for ‘Horizon: Zero Dawn’
- Insomniac’s Web Tools: A Postmortem
- Tools Tutorial Day: A Tale of Three Data Schemas, Ludovic Chabant
- Walking, Talking, and Projectiles: Storytelling Tools in ‘Destiny 2’, Evan Moran
- Tools Tutorial Day: UX Microtalks, Part 1, David Lightbown, Nikoline Høgh, Robin-Yann Storm
- Tools Tutorial Day: UX Microtalks, Part 2, Liza Shkirando, Eskil Steenberg, Luz Quinonero
- Technical Issues in Tools Roundtable Sessions
- Rebuilding Your Engine During Development: Lessons from ‘Mafia III’
- Tools Design Roundtable Sessions
- ‘Assassin’s Creed Syndicate: London’ Wasn’t Built in a Day