Areas of Expertise

list reference from Tools Engineer Recruiting FAQ by Geoff Evans
  • User experience auditing and content creator communication/feedback
  • User interface toolkits (such as Qt, wxWidgets, WPF, WinForms, FLTK, IMGUI, etc…)
  • Document formats (such as XML, JSON, YAML, etc…)
  • Revision control integration (such as Perforce, Plastic SCM, etc…)
  • File system watchers and document hot-reloading
  • Interprocess communication and shared object synchronization

  • DCC Tool Architecture
  • Windows
  • Content Production Workflows
  • Troubleshooting & Debugging in the Field
  • File Systems
  • Reflection
  • UX
  • COTS Digital Content Creation Tool Integration (Maya, Houdini, ZBrush, Substance… )
  • State of the Art Commercial Game Engines (Unreal Engine, Unity, Cryengine, Lumberyard…)
  • Tool User Domain Knowledge (Level Art, Character Art, Level Design, Animation, Cinematics, Game Design, etc.)